+ if ( m_oldWndProc )
+ {
+ if ( !wxCheckWindowWndProc((WXHWND)hwnd, m_oldWndProc) )
+ {
+ ::SetWindowLong(hwnd, GWL_WNDPROC, (LONG) m_oldWndProc);
+ }
+
+ m_oldWndProc = NULL;
+ }
+ }
+}
+
+bool wxCheckWindowWndProc(WXHWND hWnd, WXFARPROC wndProc)
+{
+#if wxUSE_UNICODE_MSLU
+ // VS: We can't use GetWindowLong(hwnd, GWL_WNDPROC) together with unicows.dll
+ // because it doesn't return pointer to the real wnd proc but rather a handle
+ // of a fake proc that does Unicode<->ANSI translation.
+ //
+ // The hack bellow works, because WNDCLASS contains original window handler
+ // rather that the unicows fake one. This may not be on purpose, though; if
+ // it stops working with future versions of unicows.dll, we can override
+ // unicows hooks by setting Unicows_{Set,Get}WindowLong and
+ // Unicows_RegisterClass to our own versions that keep track of
+ // fake<->real wnd proc mapping.
+ //
+ // FIXME: Doesn't handle wnd procs set by SetWindowLong, only these set
+ // with RegisterClass!!
+
+ if ( wxUsingUnicowsDll() )
+ {
+ static wxChar buffer[512];
+ WNDCLASS cls;
+
+ ::GetClassName((HWND)hWnd, buffer, 512);
+ ::GetClassInfo(wxGetInstance(), buffer, &cls);
+ return wndProc == (WXFARPROC)cls.lpfnWndProc;
+ }
+ else
+#endif
+ {
+ return wndProc == (WXFARPROC)::GetWindowLong((HWND)hWnd, GWL_WNDPROC);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// Style handling
+// ----------------------------------------------------------------------------
+
+void wxWindowMSW::SetWindowStyleFlag(long flags)
+{
+ long flagsOld = GetWindowStyleFlag();
+ if ( flags == flagsOld )
+ return;
+
+ // update the internal variable
+ wxWindowBase::SetWindowStyleFlag(flags);
+
+ // now update the Windows style as well if needed - and if the window had
+ // been already created
+ if ( !GetHwnd() )
+ return;
+
+ WXDWORD exstyle, exstyleOld;
+ long style = MSWGetStyle(flags, &exstyle),
+ styleOld = MSWGetStyle(flagsOld, &exstyleOld);
+
+ if ( style != styleOld )
+ {
+ // some flags (e.g. WS_VISIBLE or WS_DISABLED) should not be changed by
+ // this function so instead of simply setting the style to the new
+ // value we clear the bits which were set in styleOld but are set in
+ // the new one and set the ones which were not set before
+ long styleReal = ::GetWindowLong(GetHwnd(), GWL_STYLE);
+ styleReal &= ~styleOld;
+ styleReal |= style;
+
+ ::SetWindowLong(GetHwnd(), GWL_STYLE, styleReal);
+ }
+
+ // and the extended style
+ if ( exstyle != exstyleOld )
+ {
+ long exstyleReal = ::GetWindowLong(GetHwnd(), GWL_EXSTYLE);
+ exstyleReal &= ~exstyleOld;
+ exstyleReal |= exstyle;
+
+ ::SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyleReal);
+
+ // we must call SetWindowPos() to flash the cached extended style and
+ // also to make the change to wxSTAY_ON_TOP style take effect: just
+ // setting the style simply doesn't work
+ if ( !::SetWindowPos(GetHwnd(),
+ exstyleReal & WS_EX_TOPMOST ? HWND_TOPMOST
+ : HWND_NOTOPMOST,
+ 0, 0, 0, 0,
+ SWP_NOMOVE | SWP_NOSIZE) )
+ {
+ wxLogLastError(_T("SetWindowPos"));
+ }
+ }
+}
+
+WXDWORD wxWindowMSW::MSWGetStyle(long flags, WXDWORD *exstyle) const
+{
+ // translate the style
+ WXDWORD style = WS_CHILD;
+
+ if ( flags & wxCLIP_CHILDREN )
+ style |= WS_CLIPCHILDREN;
+
+ if ( flags & wxCLIP_SIBLINGS )
+ style |= WS_CLIPSIBLINGS;
+
+ wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
+ if ( border != wxBORDER_NONE && border != wxBORDER_DEFAULT )
+ style |= WS_BORDER;
+
+ // now deal with ext style if the caller wants it
+ if ( exstyle )
+ {
+ *exstyle = 0;
+
+ if ( flags & wxTRANSPARENT_WINDOW )
+ *exstyle |= WS_EX_TRANSPARENT;
+
+ switch ( flags & wxBORDER_MASK )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown border style") );
+ // fall through
+
+ case wxBORDER_NONE:
+ case wxBORDER_SIMPLE:
+ case wxBORDER_DEFAULT:
+ break;
+
+ case wxBORDER_STATIC:
+ *exstyle |= WS_EX_STATICEDGE;
+ break;
+
+ case wxBORDER_RAISED:
+ *exstyle |= WS_EX_WINDOWEDGE;
+ break;
+
+ case wxBORDER_SUNKEN:
+ *exstyle |= WS_EX_CLIENTEDGE;
+ break;
+
+ case wxBORDER_DOUBLE:
+ *exstyle |= WS_EX_DLGMODALFRAME;
+ break;
+ }
+
+ // wxUniv doesn't use Windows dialog navigation functions at all
+#ifndef __WXUNIVERSAL__
+ // to make the dialog navigation work with the nested panels we must
+ // use this style (top level windows such as dialogs don't need it)
+ if ( (flags & wxTAB_TRAVERSAL) && !IsTopLevel() )