#ifndef __GSOCKET_STANDALONE__
+# include "wx/defs.h"
# include "wx/setup.h"
#endif
socket->m_cbacks[i] = NULL;
}
socket->m_detected = 0;
- socket->m_local = NULL;
- socket->m_peer = NULL;
+ socket->m_local = NULL;
+ socket->m_peer = NULL;
socket->m_error = GSOCK_NOERROR;
- socket->m_server = FALSE;
+ socket->m_server = FALSE;
socket->m_stream = TRUE;
socket->m_non_blocking = FALSE;
socket->m_timeout.tv_sec = 10 * 60; /* 10 minutes */
if (!success)
{
free(socket);
- return NULL;
+ socket = NULL;
}
return socket;
* Sets up this socket as a server. The local address must have been
* set with GSocket_SetLocal() before GSocket_SetServer() is called.
* Returns GSOCK_NOERROR on success, one of the following otherwise:
- *
+ *
* Error codes:
* GSOCK_INVSOCK - the socket is in use.
* GSOCK_INVADDR - the local address has not been set.
- * GSOCK_IOERR - low-level error.
+ * GSOCK_IOERR - low-level error.
*/
GSocketError GSocket_SetServer(GSocket *sck)
{
* GSOCK_TIMEDOUT - timeout, no incoming connections.
* GSOCK_WOULDBLOCK - the call would block and the socket is nonblocking.
* GSOCK_MEMERR - couldn't allocate memory.
- * GSOCK_IOERR - low-level error.
+ * GSOCK_IOERR - low-level error.
*/
GSocket *GSocket_WaitConnection(GSocket *sck)
{
* GSOCK_TIMEDOUT - timeout, the connection failed.
* GSOCK_WOULDBLOCK - connection in progress (nonblocking sockets only)
* GSOCK_MEMERR - couldn't allocate memory.
- * GSOCK_IOERR - low-level error.
+ * GSOCK_IOERR - low-level error.
*/
GSocketError GSocket_Connect(GSocket *sck, GSocketStream stream)
{
* Error codes:
* GSOCK_INVSOCK - the socket is in use.
* GSOCK_INVADDR - the local address has not been set.
- * GSOCK_IOERR - low-level error.
+ * GSOCK_IOERR - low-level error.
*/
GSocketError GSocket_SetNonOriented(GSocket *sck)
{
return result;
-#else
+#else
assert(socket != NULL);
return flags & socket->m_detected;
* Sets the socket to non-blocking mode. All IO calls will return
* immediately.
*/
-void GSocket_SetNonBlocking(GSocket *socket, bool non_block)
+void GSocket_SetNonBlocking(GSocket *socket, int non_block)
{
assert(socket != NULL);
* operation, there is still data available, the callback function will
* be called again.
* GSOCK_OUTPUT:
- * The socket is available for writing. That is, the next write call
+ * The socket is available for writing. That is, the next write call
* won't block. This event is generated only once, when the connection is
* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
* when the output buffer empties again. This means that the app should
* -------------------------------------------------------------------------
*/
-/* CHECK_ADDRESS verifies that the current family is either GSOCK_NOFAMILY
- * or GSOCK_*family*, and if it is GSOCK_NOFAMILY, it initalizes address
- * to be a GSOCK_*family*. In other cases, it returns GSOCK_INVADDR.
+/* CHECK_ADDRESS verifies that the current address family is either
+ * GSOCK_NOFAMILY or GSOCK_*family*, and if it is GSOCK_NOFAMILY, it
+ * initalizes it to be a GSOCK_*family*. In other cases, it returns
+ * an appropiate error code.
+ *
+ * CHECK_ADDRESS_RETVAL does the same but returning 'retval' on error.
*/
-#define CHECK_ADDRESS(address, family, retval) \
+#define CHECK_ADDRESS(address, family) \
{ \
if (address->m_family == GSOCK_NOFAMILY) \
if (_GAddress_Init_##family(address) != GSOCK_NOERROR) \
return address->m_error; \
if (address->m_family != GSOCK_##family) \
+ { \
+ address->m_error = GSOCK_INVADDR; \
+ return GSOCK_INVADDR; \
+ } \
+}
+
+#define CHECK_ADDRESS_RETVAL(address, family, retval) \
+{ \
+ if (address->m_family == GSOCK_NOFAMILY) \
+ if (_GAddress_Init_##family(address) != GSOCK_NOERROR) \
+ return retval; \
+ if (address->m_family != GSOCK_##family) \
{ \
address->m_error = GSOCK_INVADDR; \
return retval; \
} \
}
+
GAddress *GAddress_new(void)
{
GAddress *address;
assert(address != NULL);
- CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
+ CHECK_ADDRESS(address, INET);
addr = &(((struct sockaddr_in *)address->m_addr)->sin_addr);
assert(address != NULL);
- CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
+ CHECK_ADDRESS(address, INET);
addr = &(((struct sockaddr_in *)address->m_addr)->sin_addr);
addr->s_addr = hostaddr;
struct sockaddr_in *addr;
assert(address != NULL);
- CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
+ CHECK_ADDRESS(address, INET);
if (!port)
{
struct sockaddr_in *addr;
assert(address != NULL);
- CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
+ CHECK_ADDRESS(address, INET);
addr = (struct sockaddr_in *)address->m_addr;
addr->sin_port = htons(port);
struct sockaddr_in *addr;
assert(address != NULL);
- CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
+ CHECK_ADDRESS(address, INET);
addr = (struct sockaddr_in *)address->m_addr;
addr_buf = (char *)&(addr->sin_addr);
struct sockaddr_in *addr;
assert(address != NULL);
- CHECK_ADDRESS(address, INET, 0);
+ CHECK_ADDRESS_RETVAL(address, INET, 0);
addr = (struct sockaddr_in *)address->m_addr;
struct sockaddr_in *addr;
assert(address != NULL);
- CHECK_ADDRESS(address, INET, 0);
+ CHECK_ADDRESS_RETVAL(address, INET, 0);
addr = (struct sockaddr_in *)address->m_addr;
return ntohs(addr->sin_port);
#else /* !wxUSE_SOCKETS */
-/*
+/*
* Translation unit shouldn't be empty, so include this typedef to make the
* compiler (VC++ 6.0, for example) happy
*/