#ifndef _LIFE_APP_H_
#define _LIFE_APP_H_
-#ifdef __GNUG__
- #pragma interface "life.h"
-#endif
-
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
{
public:
// ctor and dtor
- LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
+ LifeCanvas(wxWindow* parent, Life* life, bool interactive = true);
~LifeCanvas();
// view management
void DrawCell(wxInt32 i, wxInt32 j, bool alive);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
// draw a cell (parametrized by DC)
wxInt32 m_viewportY; // first visible cell (y coord)
wxInt32 m_viewportW; // number of visible cells (w)
wxInt32 m_viewportH; // number of visible cells (h)
- int m_thumbX; // horiz. scrollbar thumb position
- int m_thumbY; // vert. scrollbar thumb position
- wxInt32 m_mi, m_mj; // last mouse position
+ int m_thumbX; // horiz. scrollbar thumb position
+ int m_thumbY; // vert. scrollbar thumb position
+ wxInt32 m_mi, m_mj; // last mouse position
};
LifeNavigator(wxWindow *parent);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
void UpdateUI();
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
- void OnSamples(wxCommandEvent& event);
void OnMenu(wxCommandEvent& event);
+ void OnOpen(wxCommandEvent& event);
+ void OnSamples(wxCommandEvent& event);
void OnNavigate(wxCommandEvent& event);
void OnZoom(wxCommandEvent& event);
void OnSlider(wxScrollEvent& event);
void OnStop();
void OnStep();
- Life *m_life;
+ Life *m_life;
LifeCanvas *m_canvas;
LifeNavigator *m_navigator;
wxStaticText *m_text;