/////////////////////////////////////////////////////////////////////////////
-// Name: dragimgg.cpp
+// Name: src/generic/dragimgg.cpp
// Purpose: Generic wxDragImage implementation
// Author: Julian Smart
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "dragimgg.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_DRAGIMAGE
#ifndef WX_PRECOMP
-#include <stdio.h>
-#include "wx/setup.h"
-#include "wx/window.h"
-#include "wx/frame.h"
-#include "wx/dcclient.h"
-#include "wx/dcscreen.h"
-#include "wx/dcmemory.h"
-#include "wx/settings.h"
+ #include <stdio.h>
+ #include "wx/window.h"
+ #include "wx/frame.h"
+ #include "wx/dcclient.h"
+ #include "wx/dcscreen.h"
+ #include "wx/dcmemory.h"
+ #include "wx/settings.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/image.h"
#endif
-#include "wx/log.h"
-#include "wx/intl.h"
-
#define wxUSE_IMAGE_IN_DRAGIMAGE 1
-#if wxUSE_IMAGE_IN_DRAGIMAGE
-#include "wx/image.h"
-#endif
-
#include "wx/generic/dragimgg.h"
// ----------------------------------------------------------------------------
m_windowDC = (wxDC*) NULL;
m_window = (wxWindow*) NULL;
m_fullScreen = false;
+#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ m_dcOverlay = NULL;
+#else
m_pBackingBitmap = (wxBitmap*) NULL;
+#endif
+}
+
+#if WXWIN_COMPATIBILITY_2_6
+wxGenericDragImage::wxGenericDragImage(const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ Init();
+ Create(cursor);
+}
+
+wxGenericDragImage::wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ Init();
+
+ Create(image, cursor);
+}
+
+wxGenericDragImage::wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ Init();
+
+ Create(image, cursor);
+}
+
+wxGenericDragImage::wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ Init();
+
+ Create(str, cursor);
+}
+
+bool wxGenericDragImage::Create(const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ return Create(cursor);
+}
+
+bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ return Create(image, cursor);
+}
+
+bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ return Create(image, cursor);
}
+bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor, const wxPoint& WXUNUSED(cursorHotspot))
+{
+ return Create(str, cursor);
+}
+#endif // WXWIN_COMPATIBILITY_2_6
+
// Attributes
////////////////////////////////////////////////////////////////////////////
{
wxFont font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- long w, h;
+ long w = 0, h = 0;
wxScreenDC dc;
dc.SetFont(font);
dc.GetTextExtent(str, & w, & h);
dc2.SelectObject(wxNullBitmap);
-#if wxUSE_IMAGE_IN_DRAGIMAGE
+#if wxUSE_IMAGE_IN_DRAGIMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
// Make the bitmap masked
wxImage image = bitmap.ConvertToImage();
image.SetMaskColour(255, 255, 255);
}
}
+#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ // nothing to setup here
+#else
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
if (!backing->Ok() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y))
(*backing) = wxBitmap(clientSize.x, clientSize.y);
+#endif
if (!m_fullScreen)
{
if (m_windowDC)
{
+#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ m_overlay.Reset();
+#else
m_windowDC->DestroyClippingRegion();
+#endif
delete m_windowDC;
m_windowDC = (wxDC*) NULL;
}
+#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ // nothing to do for overlays
+#else
m_repairBitmap = wxNullBitmap;
+#endif
return true;
}
// This is where we restore the backing bitmap, in case
// something has changed on the window.
+#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ // overlay will be set up in the drawing routine
+#else
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
wxMemoryDC memDC;
memDC.SelectObject(* backing);
//memDC.Blit(0, 0, m_boundingRect.width, m_boundingRect.height, m_windowDC, m_boundingRect.x, m_boundingRect.y);
memDC.SelectObject(wxNullBitmap);
+#endif
RedrawImage(m_position - m_offset, m_position - m_offset, false, true);
}
if (!m_windowDC)
return false;
+#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ wxDCOverlay dcoverlay( m_overlay, (wxWindowDC*) m_windowDC ) ;
+ if ( eraseOld )
+ dcoverlay.Clear() ;
+ if (drawNew)
+ DoDrawImage(*m_windowDC, newPos);
+#else
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
if (!backing->Ok())
return false;
memDCTemp.SelectObject(wxNullBitmap);
memDC.SelectObject(wxNullBitmap);
-
+#endif
return true;
}