+#----------------------------------------------------------------------------
+# Name: Joystick.py
+# Purpose: Demonstrate use of wx.Joystick
+#
+# Author: Jeff Grimmett (grimmtoo@softhome.net), adapted from original
+# .wdr-derived demo
+#
+# Created: 02-Jan-2004
+# RCS-ID: $Id$
+# Copyright:
+# Licence: wxWindows license
+#----------------------------------------------------------------------------
+#
+
+import math
+import wx
+
+haveJoystick = True
+if wx.Platform == "__WXMAC__":
+ haveJoystick = False
#----------------------------------------------------------------------------
-from wxPython.wx import *
-from joystick_wdr import *
+# Once all supported versions of Python support 32-bit integers on all
+# platforms, this can go up to 32.
+MAX_BUTTONS = 16
+#----------------------------------------------------------------------------
-class JoystickTestPanel(wxPanel):
- def __init__(self, parent, id,
- pos = wxDefaultPosition, size = wxDefaultSize,
- style = wxTAB_TRAVERSAL ):
- wxPanel.__init__(self, parent, id, pos, size, style)
+class Label(wx.StaticText):
+ # A derived StaticText that always aligns right and renders
+ # in a bold font.
+ def __init__(self, parent, label):
+ wx.StaticText.__init__(self, parent, -1, label, style=wx.ALIGN_RIGHT)
- MakeJoystickTestPanel( self, True )
+ self.SetFont(
+ wx.Font(
+ parent.GetFont().GetPointSize(),
+ parent.GetFont().GetFamily(),
+ parent.GetFont().GetStyle(),
+ wx.BOLD
+ ))
- try:
- self.stick = wxJoystick()
- self.stick.SetCapture(self)
- EVT_JOYSTICK_EVENTS(self, self.OnJoystick)
- self.UpdateFields()
- except NotImplementedError, v:
- wxMessageBox(str(v), "Exception Message")
+#----------------------------------------------------------------------------
+
+
+class JoyGauge(wx.Panel):
+ def __init__(self, parent, stick):
+
+ self.stick = stick
+ size = (100,100)
+
+ wx.Panel.__init__(self, parent, -1, size=size)
+
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_SIZE, self.OnSize)
+ self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
+
+ self.buffer = wx.EmptyBitmap(*size)
+ dc = wx.BufferedDC(None, self.buffer)
+ self.DrawFace(dc)
+ self.DrawJoystick(dc)
+
+
+ def OnSize(self, event):
+ # The face Bitmap init is done here, to make sure the buffer is always
+ # the same size as the Window
+ w, h = self.GetClientSize()
+ self.buffer = wx.EmptyBitmap(w,h)
+ dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
+ self.DrawFace(dc)
+ self.DrawJoystick(dc)
+
+
+ def DrawFace(self, dc):
+ dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
+ dc.Clear()
+
+
+ def OnPaint(self, evt):
+ # When dc is destroyed it will blit self.buffer to the window,
+ # since no other drawing is needed we'll just return and let it
+ # do it's thing
+ dc = wx.BufferedPaintDC(self, self.buffer)
+
+
+ def DrawJoystick(self, dc):
+ # draw the guage as a maxed square in the center of this window.
+ w, h = self.GetClientSize()
+ edgeSize = min(w, h)
+
+ xorigin = (w - edgeSize) / 2
+ yorigin = (h - edgeSize) / 2
+ center = edgeSize / 2
+
+ # Restrict our drawing activities to the square defined
+ # above.
+ dc.SetClippingRegion((xorigin, yorigin), (edgeSize, edgeSize))
+
+ # Optimize drawing a bit (for Win)
+ dc.BeginDrawing()
+
+ dc.SetBrush(wx.Brush(wx.Colour(251, 252, 237)))
+ dc.DrawRectangle((xorigin, yorigin), (edgeSize, edgeSize))
+
+ dc.SetPen(wx.Pen(wx.BLACK, 1, wx.DOT_DASH))
+
+ dc.DrawLine((xorigin, yorigin + center), (xorigin + edgeSize, yorigin + center))
+ dc.DrawLine((xorigin + center, yorigin), (xorigin + center, yorigin + edgeSize))
+
+ if self.stick:
+ # Get the joystick position as a float
+ joyx = float(self.stick.GetPosition().x)
+ joyy = float(self.stick.GetPosition().y)
+
+ # Get the joystick range of motion
+ xrange = self.stick.GetXMax() - self.stick.GetXMin()
+ yrange = self.stick.GetYMax() - self.stick.GetYMin()
+
+ # calc a ratio of our range versus the joystick range
+ xratio = float(edgeSize) / xrange
+ yratio = float(edgeSize) / yrange
+
+ # calc the displayable value based on position times ratio
+ xval = int(joyx * xratio)
+ yval = int(joyy * xratio)
+
+ # and normalize the value from our brush's origin
+ x = xval + xorigin
+ y = yval + yorigin
+
+ # Now to draw it.
+ dc.SetPen(wx.Pen(wx.RED, 2))
+ dc.CrossHair((x, y))
+
+ # Turn off drawing optimization
+ dc.EndDrawing()
+
+
+ def Update(self):
+ dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
+ self.DrawFace(dc)
+ self.DrawJoystick(dc)
+
+
+#----------------------------------------------------------------------------
+
+class JoyPanel(wx.Panel):
+ def __init__(self, parent, stick):
+
+ self.stick = stick
+
+ wx.Panel.__init__(self, parent, -1)
+
+ sizer = wx.BoxSizer(wx.VERTICAL)
+
+ fn = wx.Font(
+ parent.GetFont().GetPointSize() + 3,
+ parent.GetFont().GetFamily(),
+ parent.GetFont().GetStyle(),
+ wx.BOLD
+ )
+
+ t = wx.StaticText(self, -1, "X - Y Axes", style = wx.ALIGN_CENTRE)
+ t.SetFont(fn)
+ sizer.Add(t, 0, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_HORIZONTAL, 1)
+
+ self.control = JoyGauge(self, self.stick)
+ sizer.Add(self.control, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_HORIZONTAL, 1)
+
+ self.SetSizer(sizer)
+ sizer.Fit(self)
+
+ def Update(self):
+ self.control.Update()
+
+
+#----------------------------------------------------------------------------
+
+class POVGauge(wx.Panel):
+ #
+ # Display the current postion of the POV control
+ #
+ def __init__(self, parent, stick):
+
+ self.stick = stick
+ self.size = (100, 100)
+ self.avail = False
+ self.fourDir = False
+ self.cts = False
+
+ wx.Panel.__init__(self, parent, -1, size=self.size)
+
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_SIZE, self.OnSize)
+ self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
+
+ self.buffer = wx.EmptyBitmap(*self.size)
+ dc = wx.BufferedDC(None, self.buffer)
+ self.DrawFace(dc)
+ self.DrawPOV(dc)
+
+
+ def OnSize(self, event):
+ # calculate the size of our display and make a buffer for it.
+ w, h = self.GetClientSize()
+ s = min(w, h)
+ self.size = (s, s)
+ self.buffer = wx.EmptyBitmap(w,h)
+ dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
+ self.DrawFace(dc)
+ self.DrawPOV(dc)
+
+
+ def DrawFace(self, dc):
+ dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
+ dc.Clear()
+
+
+ def OnPaint(self, evt):
+ # When dc is destroyed it will blit self.buffer to the window,
+ # since no other drawing is needed we'll just return and let it
+ # do it's thing
+ dc = wx.BufferedPaintDC(self, self.buffer)
+
+
+ def DrawPOV(self, dc):
+ # draw the guage as a maxed circle in the center of this window.
+ w, h = self.GetClientSize()
+ diameter = min(w, h)
+ xorigin = (w - diameter) / 2
+ yorigin = (h - diameter) / 2
+ xcenter = xorigin + diameter / 2
+ ycenter = yorigin + diameter / 2
- def UpdateFields(self):
+ # Optimize drawing a bit (for Win)
+ dc.BeginDrawing()
+
+ # our 'raster'.
+ dc.SetBrush(wx.Brush(wx.WHITE))
+ dc.DrawCircle((xcenter, ycenter), diameter/2)
+ dc.SetBrush(wx.Brush(wx.BLACK))
+ dc.DrawCircle((xcenter, ycenter), 10)
+
+ # fancy decorations
+ dc.SetPen(wx.Pen(wx.BLACK, 1, wx.DOT_DASH))
+ dc.DrawLine((xorigin, ycenter), (xorigin + diameter, ycenter))
+ dc.DrawLine((xcenter, yorigin), (xcenter, yorigin + diameter))
+
+ if self.stick:
+ if self.avail:
+
+ pos = -1
+
+ # use the appropriate function to get the POV position
+ if self.fourDir:
+ pos = self.stick.GetPOVPosition()
+
+ if self.cts:
+ pos = self.stick.GetPOVCTSPosition()
+
+ # trap invalid values
+ if 0 <= pos <= 36000:
+ vector = 30
+ else:
+ vector = 0
+
+ # rotate CCW by 90 so that 0 is up.
+ pos = (pos / 100) - 90
+
+ # Normalize
+ if pos < 0:
+ pos = pos + 360
+
+ # Stolen from wx.lib.analogclock :-)
+ radiansPerDegree = math.pi / 180
+ pointX = int(round(vector * math.cos(pos * radiansPerDegree)))
+ pointY = int(round(vector * math.sin(pos * radiansPerDegree)))
+
+ # normalise value to match our actual center.
+ nx = pointX + xcenter
+ ny = pointY + ycenter
+
+ # Draw the line
+ dc.SetPen(wx.Pen(wx.BLUE, 2))
+ dc.DrawLine((xcenter, ycenter), (nx, ny))
+
+ # And a little thing to show the endpoint
+ dc.SetBrush(wx.Brush(wx.BLUE))
+ dc.DrawCircle((nx, ny), 8)
+
+ # Turn off drawing optimization
+ dc.EndDrawing()
+
+
+ def Update(self):
+ dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
+ self.DrawFace(dc)
+ self.DrawPOV(dc)
+
+
+ def Calibrate(self):
s = self.stick
- self.GetXPositionCtrl().SetValue(str(s.GetPosition().x))
- self.GetYPositionCtrl().SetValue(str(s.GetPosition().y))
- self.GetZPositionCtrl().SetValue(str(s.GetZPosition()))
- self.GetPovCtsPosCtrl().SetValue(str(s.GetPOVPosition()))
- self.GetRudderPosCtrl().SetValue(str(s.GetRudderPosition()))
- self.GetHasRudderCtrl().SetValue(str(s.HasRudder()))
- self.GetHasZCtrl().SetValue(str(s.HasZ()))
- self.GetHasPovCtrl().SetValue(str(s.HasPOV()))
- self.GetHasPov4dirCtrl().SetValue(str(s.HasPOV4Dir()))
- self.GetMfgIdCtrl().SetValue(str(s.GetManufacturerId()))
- self.GetProdNameCtrl().SetValue(str(s.GetProductName()))
- self.GetZMinCtrl().SetValue(str(s.GetZMin()))
- self.GetXMaxCtrl().SetValue(str(s.GetXMax()))
- self.GetNumButtonsCtrl().SetValue(str(s.GetNumberButtons()))
- self.GetNumAxesCtrl().SetValue(str(s.GetNumberAxes()))
- self.GetPollingMinCtrl().SetValue(str(s.GetPollingMin()))
- self.GetPollingMaxCtrl().SetValue(str(s.GetPollingMax()))
- self.GetUMinCtrl().SetValue(str(s.GetUMin()))
- self.GetUMaxCtrl().SetValue(str(s.GetUMax()))
- self.GetButtonStateCtrl().SetValue(str(s.GetButtonState()))
- self.GetPovPositionCtrl().SetValue(str(s.GetPOVPosition()))
- self.GetUPositionCtrl().SetValue(str(s.GetUPosition()))
- self.GetVPositionCtrl().SetValue(str(s.GetVPosition()))
- self.GetHasUCtrl().SetValue(str(s.HasU()))
- self.GetHasVCtrl().SetValue(str(s.HasV()))
- self.GetHasPovCtsCtrl().SetValue(str(s.HasPOVCTS()))
- self.GetNumSticksCtrl().SetValue(str(s.GetNumberJoysticks()))
- self.GetXMinCtrl().SetValue(str(s.GetXMin()))
- self.GetYMinCtrl().SetValue(str(s.GetYMin()))
- self.GetYMaxCtrl().SetValue(str(s.GetYMax()))
- self.GetZMaxCtrl().SetValue(str(s.GetZMax()))
- self.GetMaxButtonsCtrl().SetValue(str(s.GetMaxButtons()))
- self.GetMaxAxesCtrl().SetValue(str(s.GetMaxAxes()))
- self.GetRudderMinCtrl().SetValue(str(s.GetRudderMin()))
- self.GetRudderMaxCtrl().SetValue(str(s.GetRudderMax()))
- self.GetVMinCtrl().SetValue(str(s.GetVMin()))
- self.GetVMaxCtrl().SetValue(str(s.GetVMax()))
+ self.avail = s.HasPOV()
+ self.fourDir = s.HasPOV4Dir()
+ self.cts = s.HasPOVCTS()
- def OnJoystick(self, evt):
- self.UpdateFields()
+#----------------------------------------------------------------------------
+
+class POVStatus(wx.Panel):
+ #
+ # Displays static info about the POV control
+ #
+ def __init__(self, parent, stick):
+ self.stick = stick
- # WDR: methods for JoystickTestPanel
+ wx.Panel.__init__(self, parent, -1, size=(100, 100))
- def GetYPositionCtrl(self):
- return self.FindWindowById(ID_Y_Position_Ctrl)
+ sizer = wx.BoxSizer(wx.VERTICAL)
+ sizer.Add((20,20))
+
+ self.avail = wx.CheckBox(self, -1, "Available")
+ sizer.Add(self.avail, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
- def GetXPositionCtrl(self):
- return self.FindWindowById(ID_X_Position_Ctrl)
+ self.fourDir = wx.CheckBox(self, -1, "4-Way Only")
+ sizer.Add(self.fourDir, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
+ self.cts = wx.CheckBox(self, -1, "Continuous")
+ sizer.Add(self.cts, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
- def GetVMaxCtrl(self):
- return self.FindWindowById(ID_V_Max_Ctrl)
+ self.SetSizer(sizer)
+ sizer.Fit(self)
- def GetVMinCtrl(self):
- return self.FindWindowById(ID_V_Min_Ctrl)
+ # Effectively makes the checkboxes read-only.
+ self.Bind(wx.EVT_CHECKBOX, self.Calibrate)
- def GetRudderMaxCtrl(self):
- return self.FindWindowById(ID_Rudder_Max_Ctrl)
- def GetRudderMinCtrl(self):
- return self.FindWindowById(ID_Rudder_Min_Ctrl)
+ def Calibrate(self, evt=None):
+ s = self.stick
+ self.avail.SetValue(s.HasPOV())
+ self.fourDir.SetValue(s.HasPOV4Dir())
+ self.cts.SetValue(s.HasPOVCTS())
- def GetMaxAxesCtrl(self):
- return self.FindWindowById(ID_Max_Axes_Ctrl)
- def GetMaxButtonsCtrl(self):
- return self.FindWindowById(ID_Max_Buttons_Ctrl)
+#----------------------------------------------------------------------------
- def GetZMaxCtrl(self):
- return self.FindWindowById(ID_Z_Max_Ctrl)
+class POVPanel(wx.Panel):
+ def __init__(self, parent, stick):
- def GetYMaxCtrl(self):
- return self.FindWindowById(ID_Y_Max_Ctrl)
+ self.stick = stick
- def GetYMinCtrl(self):
- return self.FindWindowById(ID_Y_Min_Ctrl)
+ wx.Panel.__init__(self, parent, -1, size=(100, 100))
- def GetXMinCtrl(self):
- return self.FindWindowById(ID_X_Min_Ctrl)
+ sizer = wx.BoxSizer(wx.HORIZONTAL)
+ gsizer = wx.BoxSizer(wx.VERTICAL)
- def GetNumSticksCtrl(self):
- return self.FindWindowById(ID_Num_Sticks_Ctrl)
+ sizer.Add((25,25))
+
+ fn = wx.Font(
+ parent.GetFont().GetPointSize() + 3,
+ parent.GetFont().GetFamily(),
+ parent.GetFont().GetStyle(),
+ wx.BOLD
+ )
+ t = wx.StaticText(self, -1, "POV Control", style = wx.ALIGN_CENTER)
+ t.SetFont(fn)
+ gsizer.Add(t, 0, wx.ALL | wx.EXPAND, 1)
+
+ self.display = POVGauge(self, stick)
+ gsizer.Add(self.display, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1)
+ sizer.Add(gsizer, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1)
+
+ self.status = POVStatus(self, stick)
+ sizer.Add(self.status, 1, wx.ALL | wx.EXPAND | wx.ALIGN_CENTER, 1)
- def GetHasPovCtsCtrl(self):
- return self.FindWindowById(ID_Has_POV_CTS_Ctrl)
+ self.SetSizer(sizer)
+ sizer.Fit(self)
- def GetHasVCtrl(self):
- return self.FindWindowById(ID_Has_V_Ctrl)
- def GetHasUCtrl(self):
- return self.FindWindowById(ID_Has_U_Ctrl)
+ def Calibrate(self):
+ self.display.Calibrate()
+ self.status.Calibrate()
- def GetVPositionCtrl(self):
- return self.FindWindowById(ID_V_Position_Ctrl)
- def GetUPositionCtrl(self):
- return self.FindWindowById(ID_U_Position_Ctrl)
+ def Update(self):
+ self.display.Update()
- def GetPovPositionCtrl(self):
- return self.FindWindowById(ID_POV_Position_Ctrl)
- def GetButtonStateCtrl(self):
- return self.FindWindowById(ID_Button_State_Ctrl)
+#----------------------------------------------------------------------------
- def GetUMaxCtrl(self):
- return self.FindWindowById(ID_U_Max_Ctrl)
+class LED(wx.Panel):
+ def __init__(self, parent, number):
- def GetUMinCtrl(self):
- return self.FindWindowById(ID_U_Min_Ctrl)
+ self.state = -1
+ self.size = (20, 20)
+ self.number = number
- def GetPollingMaxCtrl(self):
- return self.FindWindowById(ID_Polling_Max_Ctrl)
+ self.fn = wx.Font(
+ parent.GetFont().GetPointSize() - 1,
+ parent.GetFont().GetFamily(),
+ parent.GetFont().GetStyle(),
+ wx.BOLD
+ )
- def GetPollingMinCtrl(self):
- return self.FindWindowById(ID_Polling_Min_Ctrl)
+ wx.Panel.__init__(self, parent, -1, size=self.size)
- def GetNumAxesCtrl(self):
- return self.FindWindowById(ID_Num_Axes_Ctrl)
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_SIZE, self.OnSize)
+ self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
- def GetNumButtonsCtrl(self):
- return self.FindWindowById(ID_Num_Buttons_Ctrl)
+ self.buffer = wx.EmptyBitmap(*self.size)
+ dc = wx.BufferedDC(None, self.buffer)
+ self.DrawFace(dc)
+ self.DrawLED(dc)
- def GetXMaxCtrl(self):
- return self.FindWindowById(ID_X_Max_Ctrl)
- def GetZMinCtrl(self):
- return self.FindWindowById(ID_Z_Min_Ctrl)
+ def OnSize(self, event):
+ # calculate the size of our display.
+ w, h = self.GetClientSize()
+ s = min(w, h)
+ self.size = (s, s)
+ self.buffer = wx.EmptyBitmap(*self.size)
+ dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
+ self.DrawFace(dc)
+ self.DrawLED(dc)
- def GetProdNameCtrl(self):
- return self.FindWindowById(ID_Prod_Name_Ctrl)
- def GetMfgIdCtrl(self):
- return self.FindWindowById(ID_Mfg_ID_Ctrl)
+ def DrawFace(self, dc):
+ dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
+ dc.Clear()
- def GetHasPov4dirCtrl(self):
- return self.FindWindowById(ID_Has_POV_4DIR_Ctrl)
- def GetHasPovCtrl(self):
- return self.FindWindowById(ID_Has_POV_Ctrl)
+ def OnPaint(self, evt):
+ # When dc is destroyed it will blit self.buffer to the window,
+ # since no other drawing is needed we'll just return and let it
+ # do it's thing
+ dc = wx.BufferedPaintDC(self, self.buffer)
- def GetHasZCtrl(self):
- return self.FindWindowById(ID_Has_Z_Ctrl)
- def GetHasRudderCtrl(self):
- return self.FindWindowById(ID_Has_Rudder_Ctrl)
+ def DrawLED(self, dc):
+ # bitmap size
+ bw, bh = self.size
- def GetRudderPosCtrl(self):
- return self.FindWindowById(ID_Rudder_Pos_Ctrl)
+ # center of bitmap
+ center = bw / 2
- def GetPovCtsPosCtrl(self):
- return self.FindWindowById(ID_POV_CTS_Pos_Ctrl)
+ # calc the 0, 0 origin of the bitmap
+ xorigin = center - (bw / 2)
+ yorigin = center - (bh / 2)
- def GetZPositionCtrl(self):
- return self.FindWindowById(ID_Z_Position_Ctrl)
+ # Optimize drawing a bit (for Win)
+ dc.BeginDrawing()
- # WDR: handler implementations for JoysticktestPanel
+ # our 'raster'.
+ if self.state == 0:
+ dc.SetBrush(wx.Brush(wx.RED))
+ elif self.state == 1:
+ dc.SetBrush(wx.Brush(wx.GREEN))
+ else:
+ dc.SetBrush(wx.Brush(wx.BLACK))
+ dc.DrawCircle((center, center), bw/2)
-#----------------------------------------------------------------------
+ txt = str(self.number)
-def runTest(frame, nb, log):
- win = JoystickTestPanel(nb, -1)
- return win
+ # Set the font for the DC ...
+ dc.SetFont(self.fn)
+ # ... and calculate how much space our value
+ # will take up.
+ fw, fh = dc.GetTextExtent(txt)
+
+ # Calc the center of the LED, and from that
+ # derive the origin of our value.
+ tx = center - (fw/2)
+ ty = center - (fh/2)
+
+ # I draw the value twice so as to give it a pseudo-shadow.
+ # This is (mostly) because I'm too lazy to figure out how
+ # to blit my text onto the gauge using one of the logical
+ # functions. The pseudo-shadow gives the text contrast
+ # regardless of whether the bar is under it or not.
+ dc.SetTextForeground(wx.WHITE)
+ dc.DrawText(txt, (tx, ty))
+
+ # Turn off drawing optimization
+ dc.EndDrawing()
+
+
+ def Update(self):
+ dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
+ self.DrawFace(dc)
+ self.DrawLED(dc)
+
+
+#----------------------------------------------------------------------------
+
+class JoyButtons(wx.Panel):
+ def __init__(self, parent, stick):
+
+ self.stick = stick
+ self.leds = {}
+
+ wx.Panel.__init__(self, parent, -1)
+
+ tsizer = wx.BoxSizer(wx.VERTICAL)
+
+ fn = wx.Font(
+ parent.GetFont().GetPointSize() + 3,
+ parent.GetFont().GetFamily(),
+ parent.GetFont().GetStyle(),
+ wx.BOLD
+ )
+
+ t = wx.StaticText(self, -1, "Buttons", style = wx.ALIGN_LEFT)
+ t.SetFont(fn)
+ tsizer.Add(t, 0, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 1)
+
+ sizer = wx.FlexGridSizer(4, 16, 2, 2)
+
+ fn.SetPointSize(parent.GetFont().GetPointSize() + 1)
+
+ for i in range(0, MAX_BUTTONS):
+ t = LED(self, i)
+ self.leds[i] = t
+ sizer.Add(t, 1, wx.ALL|wx.ALIGN_CENTER|wx.ALIGN_CENTER_VERTICAL, 1)
+ sizer.AddGrowableCol(i)
+
+ tsizer.Add(sizer, 1, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 1)
+
+ self.SetSizer(tsizer)
+ tsizer.Fit(self)
+
+ def Calibrate(self):
+ for i in range(0, MAX_BUTTONS):
+ self.leds[i].state = -1
+
+ t = self.stick.GetNumberButtons()
+
+ for i in range(0, t):
+ self.leds[i].state = 0
+
+ def Update(self):
+ t = self.stick.GetButtonState()
+
+ for i in range(0, MAX_BUTTONS):
+ if self.leds[i].state == 1:
+ self.leds[i].state = 0
+
+ if (t & (1<<i)):
+ self.leds[i].state = 1
+
+ self.leds[i].Update()
+
+
+#----------------------------------------------------------------------------
+
+class InfoPanel(wx.Panel):
+ def __init__(self, parent, stick):
+
+ self.stick = stick
+
+ wx.Panel.__init__(self, parent, -1)
+
+ sizer = wx.GridBagSizer(1, 1)
+
+ sizer.Add(Label(self, 'Mfr ID: '), (0, 0), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.MfgID = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.MfgID, (0, 1), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+
+ sizer.Add(Label(self, 'Prod Name: '), (0, 2), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.ProdName = wx.TextCtrl(self, -1, value='', style=wx.TE_READONLY)
+ sizer.Add(self.ProdName, (0, 3), (1, 3), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+
+ sizer.Add(Label(self, 'Threshold: '), (0, 6), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.Threshold = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.Threshold, (0, 7), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+
+ #----------------------------------------------------------------------------
+ b = wx.Button(self, -1, "Calibrate")
+ sizer.Add(b, (1, 0), (2, 2), wx.ALL | wx.ALIGN_CENTER, 2)
+
+ sizer.Add(Label(self, '# of Sticks: '), (1, 2), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.NumJoysticks = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.NumJoysticks, (1, 3), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+
+ sizer.Add(Label(self, '# of Axes: '), (1, 4), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.NumAxis = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.NumAxis, (1, 5), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
-#----------------------------------------------------------------------
+ sizer.Add(Label(self, 'Max # Axes: '), (1, 6), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.MaxAxis = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.MaxAxis, (1, 7), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+ #----------------------------------------------------------------------------
+
+ sizer.Add(Label(self, 'Polling -- '), (2, 3), (1, 1), wx.ALL | wx.GROW, 2)
+
+ sizer.Add(Label(self, 'Min: '), (2, 4), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.PollMin = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.PollMin, (2, 5), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+
+ sizer.Add(Label(self, 'Max: '), (2, 6), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_RIGHT, 2)
+ self.PollMax = wx.TextCtrl(self, -1, value='', size=(45, -1), style=wx.TE_READONLY)
+ sizer.Add(self.PollMax, (2, 7), (1, 1), wx.ALL | wx.GROW | wx.ALIGN_LEFT, 2)
+
+ #----------------------------------------------------------------------------
+
+ self.SetSizer(sizer)
+ sizer.Fit(self)
+
+
+ def Calibrate(self):
+ if not self.stick:
+ return
+
+ s = self.stick
+
+ self.MfgID.SetValue(str(s.GetManufacturerId()))
+ self.ProdName.SetValue(str(s.GetProductName()))
+ self.Threshold.SetValue(str(s.GetMovementThreshold()))
+ self.NumJoysticks.SetValue(str(s.GetNumberJoysticks()))
+ self.NumAxis.SetValue(str(s.GetNumberAxes()))
+ self.MaxAxis.SetValue(str(s.GetMaxAxes()))
+ self.PollMin.SetValue(str(s.GetPollingMin()))
+ self.PollMax.SetValue(str(s.GetPollingMax()))
+
+
+#----------------------------------------------------------------------------
+
+class AxisBar(wx.Gauge):
+ #
+ # This class allows us to use a wx.Gauge to display the axis value
+ # with a fancy label overlayed onto the guage itself. Two values are
+ # used to do things: first of all, since the gauge is limited to
+ # positive numbers, the scale is fixed at 0 to 1000. We will receive
+ # an adjusted value to use to render the gauge itself. The other value
+ # is a raw value and actually reflects the value from the joystick itself,
+ # which is then drawn over the gauge.
+ #
+ def __init__(self, parent):
+ wx.Gauge.__init__(self, parent, -1, 1000, size=(-1, 20), style = wx.GA_HORIZONTAL | wx.GA_SMOOTH )
+
+ # This is the value we will display.
+ self.rawvalue = 0
+
+ self.SetBackgroundColour('light blue')
+ self.SetForegroundColour('orange')
+
+ # Capture paint events for purpose of updating
+ # the displayed value.
+ self.Bind(wx.EVT_PAINT, self.onPaint)
+
+ def Update(self, value, rawvalue):
+ # Updates the gauge itself, sets the raw value for
+ # the next EVT_PAINT
+ self.SetValue(value)
+ self.rawvalue = rawvalue
+
+ def onPaint(self, evt):
+ # Must always create a PaintDC when capturing
+ # an EVT_PAINT event
+ self.ShowValue(wx.PaintDC(self), evt)
+
+ def ShowValue(self, dc, evt):
+ # This method handles actual painting of and drawing
+ # on the gauge.
+
+ # Clear out the gauge
+ dc.Clear()
+ # and then carry out business as usual
+ wx.Gauge.OnPaint(self, evt)
+
+ # This is the size available to us.
+ w, h = dc.GetSize()
+
+ # This is what we will overlay on the gauge.
+ # It reflects the actual value received from the
+ # wx.Joystick.
+ txt = str(self.rawvalue)
+
+ # Copy the default font, make it bold.
+ fn = wx.Font(
+ self.GetFont().GetPointSize(),
+ self.GetFont().GetFamily(),
+ self.GetFont().GetStyle(),
+ wx.BOLD
+ )
+
+ # Set the font for the DC ...
+ dc.SetFont(fn)
+ # ... and calculate how much space our value
+ # will take up.
+ fw, fh = dc.GetTextExtent(txt)
+
+ # Calc the center of the gauge, and from that
+ # derive the origin of our value.
+ center = w / 2
+ tx = center - (fw/2)
+
+ center = h / 2
+ ty = center - (fh/2)
+
+ # I draw the value twice so as to give it a pseudo-shadow.
+ # This is (mostly) because I'm too lazy to figure out how
+ # to blit my text onto the gauge using one of the logical
+ # functions. The pseudo-shadow gives the text contrast
+ # regardless of whether the bar is under it or not.
+ dc.SetTextForeground(wx.BLACK)
+ dc.DrawText(txt, (tx, ty))
+
+ dc.SetTextForeground('white')
+ dc.DrawText(txt, (tx-1, ty-1))
+
+
+#----------------------------------------------------------------------------
+
+class Axis(wx.Panel):
+ #
+ # This class is a container for the min, max, and current
+ # values of the joystick axis in question. It contains
+ # also special features to render a 'dummy' if the axis
+ # in question is not available.
+ #
+ def __init__(self, parent, token, stick):
+
+ self.stick = stick
+
+ #
+ # token represents the type of axis we're displaying.
+ #
+ self.token = token
+
+ #
+ # Create a call to the 'Has*()' method for the stick.
+ # X and Y are always there, so we tie the Has* method
+ # to a hardwired True value.
+ #
+ if token not in ['X', 'Y']:
+ self.HasFunc = eval('stick.Has%s' % token)
+ else:
+ self.HasFunc = self.alwaysTrue
+
+ # Now init the panel.
+ wx.Panel.__init__(self, parent, -1)
+
+ sizer = wx.BoxSizer(wx.HORIZONTAL)
+
+ if self.HasFunc():
+ #
+ # Tie our calibration functions to the appropriate
+ # stick method. If we don't have the axis in question,
+ # we won't need them.
+ #
+ self.GetMin = eval('stick.Get%sMin' % token)
+ self.GetMax = eval('stick.Get%sMax' % token)
+
+ # Create our displays and set them up.
+ self.Min = wx.StaticText(self, -1, str(self.GetMin()),
+ size=(40,-1), style=wx.ALIGN_RIGHT | wx.ST_NO_AUTORESIZE)
+ self.Max = wx.StaticText(self, -1, str(self.GetMax()),
+ size=(40,-1), style=wx.ALIGN_LEFT | wx.ST_NO_AUTORESIZE)
+ self.bar = AxisBar(self)
+
+ sizer.Add(self.Min, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 1)
+ sizer.Add(self.bar, 1, wx.ALL | wx.ALIGN_CENTER | wx.ALIGN_CENTER_VERTICAL, 1)
+ sizer.Add(self.Max, 0, wx.ALL | wx.ALIGN_LEFT | wx.ALIGN_CENTER_VERTICAL, 1)
+
+ else:
+ # We go here if the axis in question is not available.
+ self.control = wx.StaticText(self, -1, ' *** Not Present ***')
+ sizer.Add(self.control, 1, wx.ALL | wx.ALIGN_CENTER | wx.ALIGN_CENTER_VERTICAL, 1)
+
+ #----------------------------------------------------------------------------
+
+ self.SetSizer(sizer)
+ sizer.Fit(self)
+ wx.CallAfter(self.Update)
+
+
+ def Calibrate(self):
+ if not self.HasFunc():
+ return
+
+ self.Min.SetLabel(str(self.GetMin()))
+ self.Max.SetLabel(str(self.GetMax()))
+
+
+ def Update(self):
+ # Don't bother if the axis doesn't exist.
+ if not self.HasFunc():
+ return
+
+ min = int(self.Min.GetLabel())
+ max = int(self.Max.GetLabel())
+
+ #
+ # Not all values are available from a wx.JoystickEvent, so I've elected
+ # to not use it at all. Therefore, we are getting our values direct from
+ # the stick. These values also seem to be more stable and reliable than
+ # those received from the event itself, so maybe it's a good idea to
+ # use the stick directly for your program.
+ #
+ # Here we either select the appropriate member of stick.GetPosition() or
+ # apply the appropriate Get*Position method call.
+ #
+ if self.token == 'X':
+ val = self.stick.GetPosition().x
+ elif self.token == 'Y':
+ val = self.stick.GetPosition().y
+ else:
+ val = eval('self.stick.Get%sPosition()' % self.token)
+
+ #
+ # While we might be able to rely on a range of 0-FFFFFF on Win, that might
+ # not be true of all drivers on all platforms. Thus, calc the actual full
+ # range first.
+ #
+ range = float(max - min)
+
+ #
+ # The relative value is used by the derived wx.Gauge since it is a
+ # positive-only control.
+ #
+ relative = 0
+ if range:
+ relative = int(val / range * 1000)
+
+ #
+ # Pass both the raw and relative values to the derived Gauge
+ #
+ self.bar.Update(relative, val)
+
+
+ def alwaysTrue(self):
+ # a dummy method used for X and Y axis.
+ return True
+
+
+#----------------------------------------------------------------------------
+
+class AxisPanel(wx.Panel):
+ #
+ # Contained herein is a panel that offers a graphical display
+ # of the levels for all axes supported by wx.Joystick. If
+ # your system doesn't have a particular axis, it will be
+ # 'dummied' for transparent use.
+ #
+ def __init__(self, parent, stick):
+
+ self.stick = stick
+
+ # Defines labels and 'tokens' to identify each
+ # supporte axis.
+ axesList = [
+ ('X Axis ', 'X'), ('Y Axis ', 'Y'),
+ ('Z Axis ', 'Z'), ('Rudder ', 'Rudder'),
+ ('U Axis ', 'U'), ('V Axis ', 'V')
+ ]
+
+ # Contains a list of all axis initialized.
+ self.axes = []
+
+ wx.Panel.__init__(self, parent, -1)
+
+ sizer = wx.FlexGridSizer(3, 4, 1, 1)
+ sizer.AddGrowableCol(1)
+ sizer.AddGrowableCol(3)
+
+ #----------------------------------------------------------------------------
+
+ # Go through the list of labels and tokens and add a label and
+ # axis display to the sizer for each.
+ for label, token in axesList:
+ sizer.Add(Label(self, label), 0, wx.ALL | wx.ALIGN_RIGHT, 2)
+ t = Axis(self, token, self.stick)
+ self.axes.append(t)
+ sizer.Add(t, 1, wx.ALL | wx.EXPAND | wx.ALIGN_LEFT, 2)
+
+ #----------------------------------------------------------------------------
+
+ self.SetSizer(sizer)
+ sizer.Fit(self)
+ wx.CallAfter(self.Update)
+
+ def Calibrate(self):
+ for i in self.axes:
+ i.Calibrate()
+
+ def Update(self):
+ for i in self.axes:
+ i.Update()
+
+
+#----------------------------------------------------------------------------
+
+class JoystickDemoPanel(wx.Panel):
+
+ def __init__(self, parent, log):
+
+ self.log = log
+
+ wx.Panel.__init__(self, parent, -1)
+
+ # Try to grab the control. If we get it, capture the stick.
+ # Otherwise, throw up an exception message and play stupid.
+ try:
+ self.stick = wx.Joystick()
+ self.stick.SetCapture(self)
+ # Calibrate our controls
+ wx.CallAfter(self.Calibrate)
+ wx.CallAfter(self.OnJoystick)
+ except NotImplementedError, v:
+ wx.MessageBox(str(v), "Exception Message")
+ self.stick = None
+
+ # One Sizer to Rule Them All...
+ sizer = wx.GridBagSizer(2,2)
+
+ self.info = InfoPanel(self, self.stick)
+ sizer.Add(self.info, (0, 0), (1, 3), wx.ALL | wx.GROW, 2)
+
+ self.info.Bind(wx.EVT_BUTTON, self.Calibrate)
+
+ self.joy = JoyPanel(self, self.stick)
+ sizer.Add(self.joy, (1, 0), (1, 1), wx.ALL | wx.GROW, 2)
+
+ self.pov = POVPanel(self, self.stick)
+ sizer.Add(self.pov, (1, 1), (1, 2), wx.ALL | wx.GROW, 2)
+
+ self.axes = AxisPanel(self, self.stick)
+ sizer.Add(self.axes, (2, 0), (1, 3), wx.ALL | wx.GROW, 2)
+
+ self.buttons = JoyButtons(self, self.stick)
+ sizer.Add(self.buttons, (3, 0), (1, 3), wx.ALL | wx.EXPAND | wx.ALIGN_CENTER | wx.ALIGN_CENTER_VERTICAL, 1)
+
+ self.SetSizer(sizer)
+ sizer.Fit(self)
+
+ # Capture Joystick events (if they happen)
+ self.Bind(wx.EVT_JOYSTICK_EVENTS, self.OnJoystick)
+
+ self.stick.SetMovementThreshold(10)
+
+ def Calibrate(self, evt=None):
+ # Do not try this without a stick
+ if not self.stick:
+ return
+
+ self.info.Calibrate()
+ self.axes.Calibrate()
+ self.pov.Calibrate()
+ self.buttons.Calibrate()
+
+ def OnJoystick(self, evt=None):
+ if not self.stick:
+ return
+
+ self.axes.Update()
+ self.joy.Update()
+ self.pov.Update()
+ self.buttons.Update()
+
+
+#----------------------------------------------------------------------------
+
+def runTest(frame, nb, log):
+ if haveJoystick:
+ win = JoystickDemoPanel(nb, log)
+ return win
+ else:
+ dlg = wx.MessageDialog(
+ frame, 'wx.Joystick is not available on this platform.',
+ 'Sorry', wx.OK | wx.ICON_INFORMATION
+ )
+ dlg.ShowModal()
+ dlg.Destroy()
+
+
+#----------------------------------------------------------------------------
overview = """\
-"""
+<html>
+<body>
+<h1>wx.Joystick</h1>
+This demo illustrates the use of the wx.Joystick class, which is an interface to
+one or more joysticks attached to your system.
+
+<p>The data that can be retrieved from the joystick comes in four basic flavors.
+All of these are illustrated in the demo. In fact, this demo illustrates everything
+you <b>can</b> get from the wx.Joystick control.
+
+<ul>
+<li>Static information such as Manufacturer ID and model name,
+<li>Analog input from up to six axes, including X and Y for the actual stick,
+<li>Button input from the fire button and any other buttons that the stick has,
+<li>and the POV control (a kind of mini-joystick on top of the joystick) that many sticks come with.
+</ul>
+
+<p>Getting data from the joystick can be event-driven thanks to four event types associated
+with wx.JoystickEvent, or the joystick can be polled programatically to get data on
+a regular basis.
+
+<h2>Data types</h2>
+
+Data from the joystick comes in two flavors: that which defines the boundaries, and that
+which defines the current state of the stick. Thus, we have Get*Max() and Get*Min()
+methods for all axes, the max number of axes, the max number of buttons, and so on. In
+general, this data can be read once and stored to speed computation up.
+
+<h3>Analog Input</h3>
+
+Analog input (the axes) is delivered as a whole, positive number. If you need to know
+if the axis is at zero (centered) or not, you will first have to calculate that center
+based on the max and min values. The demo shows a bar graph for each axis expressed
+in native numerical format, plus a 'centered' X-Y axis compass showing the relationship
+of that input to the calculated stick position.
+
+Analog input may be jumpy and spurious, so the control has a means of 'smoothing' the
+analog data by setting a movement threshold. This demo sets the threshold to 10, but
+you can set it at any valid value between the min and max.
+<h3>Button Input</h3>
+Button state is retrieved as one int that contains each button state mapped to a bit.
+You get the state of a button by AND-ing its bit against the returned value, in the form
+<pre>
+ # assume buttonState is what the stick returned, and buttonBit
+ # is the bit you want to examine
+
+ if (buttonState & ( 1 << buttonBit )) :
+ # button pressed, do something with it
+</pre>
+
+<p>The problem here is that some OSs return a 32-bit value for up to 32 buttons
+(imagine <i>that</i> stick!). Python V2.3 will generate an exception for bit
+values over 30. For that reason, this demo is limited to 16 buttons.
+
+<p>Note that more than one button can be pressed at a time, so be sure to check all of them!
+
+
+<h3>POV Input</h3>
+
+POV hats come in two flavors: four-way, and continuous. four-way POVs are restricted to
+the cardinal points of the compass; continuous, or CTS POV hats can deliver input in
+.01 degree increments, theoreticaly. The data is returned as a whole number; the last
+two digits are considered to be to the right of the decimal point, so in order to
+use this information, you need to divide by 100 right off the bat.
+
+<p>Different methods are provided to retrieve the POV data for a CTS hat
+versus a four-way hat.
+
+<h2>Caveats</h2>
+
+The wx.Joystick control is in many ways incomplete at the C++ library level, but it is
+not insurmountable. In short, while the joystick interface <i>can</i> be event-driven,
+the wx.JoystickEvent class lacks event binders for all event types. Thus, you cannot
+rely on wx.JoystickEvents to tell you when something has changed, necessarilly.
+
+<ul>
+<li>There are no events associated with the POV control.
+<li>There are no events associated with the Rudder
+<li>There are no events associated with the U and V axes.
+</ul>
+
+<p>Fortunately, there is an easy workaround. In the top level frame, create a wx.Timer
+that will poll the stick at a set interval. Of course, if you do this, you might as
+well forgo catching wxEVT_JOYSTICK_* events at all and rely on the timer to do the
+polling.
+
+<p>Ideally, the timer should be a one-shot; after it fires, collect and process data as
+needed, then re-start the timer, possibly using wx.CallAfter().
+
+</body>
+</html>
+"""
+
+#----------------------------------------------------------------------------
if __name__ == '__main__':
import sys,os
import run
- run.main(['', os.path.basename(sys.argv[0])])
-
+ run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])