bool
wxFileExists (const wxString& filename)
{
-#ifdef __GNUWIN32__ // (fix a B20 bug)
- return GetFileAttributes(filename) != 0xFFFFFFFF;
+#ifdef __WINDOWS__
+ // GetFileAttributes can copy with network paths
+ DWORD ret = GetFileAttributes(filename);
+ DWORD isDir = (ret & FILE_ATTRIBUTE_DIRECTORY);
+ return ((ret != 0xffffffff) && (isDir == 0));
#else
wxStructStat stbuf;
if ( !filename.empty() && wxStat (OS_FILENAME(filename), &stbuf) == 0 )
while ( wxEndsWithPathSeparator(strPath) )
{
size_t len = strPath.length();
- if ( len == 1 || strPath[len - 1] == _T(':') )
+ if ( len == 1 || (len == 3 && strPath[len - 2] == _T(':')) )
break;
strPath.Truncate(len - 1);
}
#endif // __WINDOWS__
+#ifdef __WINDOWS__
+ // Stat can't cope with network paths
+ DWORD ret = GetFileAttributes(strPath.c_str());
+ DWORD isDir = (ret & FILE_ATTRIBUTE_DIRECTORY);
+ return ((ret != 0xffffffff) && (isDir != 0));
+#else
+
wxStructStat st;
#ifndef __VISAGECPP__
return wxStat(wxFNSTRINGCAST strPath.fn_str(), &st) == 0 &&
(st.st_mode == S_IFDIR);
#endif
+#endif
}
// Get a temporary filename, opening and closing the file.