#include <string.h>
-extern char *wxBuffer;
extern wxList wxPendingDelete;
wxApp *wxTheApp = NULL;
bool wxApp::Initialize()
{
- wxBuffer = new char[BUFSIZ + 512];
-
wxClassInfo::InitializeClasses();
// GL: I'm annoyed ... I don't know where to put this and I don't want to
wxBitmap::CleanUpHandlers();
- delete[] wxBuffer;
- wxBuffer = NULL;
-
wxClassInfo::CleanUpClasses();
delete wxTheApp;
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
- m_className = "";
- m_wantDebugOutput = TRUE ;
- m_appName = "";
argc = 0;
argv = NULL;
- m_exitOnFrameDelete = TRUE;
m_mainColormap = (WXColormap) NULL;
m_appContext = (WXAppContext) NULL;
if (event.MoreRequested())
needMore = TRUE;
- wxNode* node = win->GetChildren().First();
+ wxWindowList::Node* node = win->GetChildren().GetFirst();
while (node)
{
- wxWindow* win = (wxWindow*) node->Data();
+ wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
- node = node->Next();
+ node = node->GetNext();
}
return needMore ;
}
void wxApp::DeletePendingObjects()
{
- wxNode *node = wxPendingDelete.First();
+ wxNode *node = wxPendingDelete.GetFirst();
while (node)
{
- wxObject *obj = (wxObject *)node->Data();
+ wxObject *obj = node->GetData();
delete obj;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
- node = wxPendingDelete.First();
+ node = wxPendingDelete.GetFirst();
}
}
+static char *fallbackResources[] = {
+ "*menuBar.marginHeight: 0",
+ "*menuBar.shadowThickness: 1",
+ "*background: #c0c0c0",
+ "*foreground: black",
+ NULL
+};
+
// Create an application context
bool wxApp::OnInitGui()
{
+ if( !wxAppBase::OnInitGui() )
+ return FALSE;
+
XtToolkitInitialize() ;
- wxTheApp->m_appContext = (WXAppContext) XtCreateApplicationContext() ;
+ wxTheApp->m_appContext = (WXAppContext) XtCreateApplicationContext();
+ XtAppSetFallbackResources((XtAppContext) wxTheApp->m_appContext, fallbackResources);
+
Display *dpy = XtOpenDisplay((XtAppContext) wxTheApp->m_appContext,(String)NULL,NULL,
(const char*) wxTheApp->GetClassName(), NULL, 0,
# if XtSpecificationRelease < 5
argv);
if (!dpy) {
+ // if you don't log to stderr, nothing will be shown...
+ delete wxLog::SetActiveTarget(new wxLogStderr);
wxString className(wxTheApp->GetClassName());
wxLogError(_("wxWindows could not open display for '%s': exiting."),
(const char*) className);
return TRUE;
}
-// TODO use XmGetPixmap (?) to get the really standard icons!
-
-// XPM hack: make the arrays const
-#define static static const
-
-#include "wx/generic/info.xpm"
-#include "wx/generic/error.xpm"
-#include "wx/generic/question.xpm"
-#include "wx/generic/warning.xpm"
-
-#undef static
-
-wxIcon
-wxApp::GetStdIcon(int which) const
-{
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon(info_xpm);
-
- case wxICON_QUESTION:
- return wxIcon(question_xpm);
-
- case wxICON_EXCLAMATION:
- return wxIcon(warning_xpm);
-
- default:
- wxFAIL_MSG("requested non existent standard icon");
- // still fall through
-
- case wxICON_HAND:
- return wxIcon(error_xpm);
- }
-}
-
// ----------------------------------------------------------------------------
// accessors for C modules
// ----------------------------------------------------------------------------