#ifndef H_UMA
#define H_UMA
-// define this to be 1 if you have the 8.6 libs (weak linked)
-
-#define UMA_USE_8_6 0
-
-#if __POWERPC__
-#define UMA_USE_APPEARANCE 1
-#define UMA_USE_WINDOWMGR 1
-#else
-#define UMA_USE_APPEARANCE 0
-#define UMA_USE_WINDOWMGR 0
-#endif
-
-#if !UMA_USE_8_6 && UMA_USE_WINDOWMGR
-#undef UMA_USE_WINDOWMGR
-#define UMA_USE_WINDOWMGR 0
-#endif
-
-#if !TARGET_CARBON
-// this is now defined in the latest headers
-// typedef short MenuItemIndex ;
-#endif
+#include "wx/mac/private.h"
void UMAInitToolbox( UInt16 inMoreMastersCalls) ;
+void UMACleanupToolbox() ;
+long UMAGetSystemVersion() ;
bool UMAHasAppearance() ;
long UMAGetAppearanceVersion() ;
+bool UMAHasWindowManager() ;
+long UMAGetWindowManagerAttr() ;
+bool UMAHasAquaLayout() ;
+bool UMASystemIsInitialized() ;
// process manager
void UMAInsertSubMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 submenuid ) ;
void UMAAppendMenuItem( MenuRef menu , StringPtr label , SInt16 key= 0, UInt8 modifiers = 0 ) ;
void UMAInsertMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 key = 0 , UInt8 modifiers = 0 ) ;
-void UMASetMenuItemText( MenuRef menu , MenuItemIndex item , StringPtr label ) ;
-
-MenuRef UMANewMenu( SInt16 menuid , StringPtr label ) ;
-void UMADisposeMenu( MenuRef menu ) ;
-
-// handling the menubar
-
-void UMADeleteMenu( SInt16 menuId ) ;
-void UMAInsertMenu( MenuRef insertMenu , SInt16 afterId ) ;
-void UMADrawMenuBar() ;
// quickdraw
void UMAShowWatchCursor() ;
void UMAShowArrowCursor() ;
-void UMAPrOpen() ;
-void UMAPrClose() ;
+OSStatus UMAPrOpen(void *macPrintSession) ;
+OSStatus UMAPrClose(void *macPrintSession) ;
// window manager
void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
void UMADrawGrowIcon( WindowRef inWindowRef ) ;
-void UMAShowWindow( WindowRef inWindowRef ) ;
-void UMAHideWindow( WindowRef inWindowRef ) ;
void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
-void UMASelectWindow( WindowRef inWindowRef ) ;
-void UMABringToFront( WindowRef inWindowRef ) ;
-void UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ;
-void UMACloseWindow(WindowRef inWindowRef) ;
// appearance manager
void UMADrawControl( ControlHandle inControl ) ;
+void UMAEnableControl( ControlHandle inControl ) ;
+void UMADisableControl( ControlHandle inControl ) ;
void UMAActivateControl( ControlHandle inControl ) ;
void UMADeactivateControl( ControlHandle inControl ) ;
-void UMAApplyThemeBackground (ThemeBackgroundKind inKind,
- const Rect * bounds,
- ThemeDrawState inState,
- SInt16 inDepth,
- Boolean inColorDev);
-void UMASetThemeWindowBackground (WindowRef inWindow,
- ThemeBrush inBrush,
- Boolean inUpdate) ;
-ControlHandle UMANewControl(WindowPtr owningWindow,
- const Rect * boundsRect,
- ConstStr255Param controlTitle,
- Boolean initiallyVisible,
- SInt16 initialValue,
- SInt16 minimumValue,
- SInt16 maximumValue,
- SInt16 procID,
- SInt32 controlReference) ;
-void UMADisposeControl (ControlHandle theControl) ;
-void UMAHiliteControl (ControlHandle theControl,
- ControlPartCode hiliteState) ;
+// ControlPartCode hiliteState) ;
void UMAShowControl (ControlHandle theControl) ;
void UMAHideControl (ControlHandle theControl);
-void UMASetControlVisibility (ControlHandle inControl,
- Boolean inIsVisible,
- Boolean inDoDraw);
-
-bool UMAIsControlActive (ControlHandle inControl);
-bool UMAIsControlVisible (ControlHandle inControl);
void UMAActivateControl (ControlHandle inControl);
void UMADeactivateControl (ControlHandle inControl);
-OSErr UMAGetBestControlRect (ControlHandle inControl,
- Rect * outRect,
- SInt16 * outBaseLineOffset);
-OSErr UMASetControlFontStyle (ControlHandle inControl,
- const ControlFontStyleRec * inStyle) ;
-
-
void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
void UMASizeControl( ControlHandle inControl , short x , short y ) ;
// control hierarchy
-OSErr UMACreateRootControl (WindowPtr inWindow,
- ControlHandle * outControl) ;
-
-OSErr UMAEmbedControl (ControlHandle inControl,
- ControlHandle inContainer);
-
// keyboard focus
OSErr UMASetKeyboardFocus (WindowPtr inWindow,
ControlHandle inControl,
ControlFocusPart inPart) ;
-
// events
-ControlPartCode UMAHandleControlClick (ControlHandle inControl,
- Point inWhere,
- SInt16 inModifiers,
- ControlActionUPP inAction) ;
-SInt16 UMAHandleControlKey (ControlHandle inControl,
- SInt16 inKeyCode,
- SInt16 inCharCode,
- SInt16 inModifiers);
-
-void UMAIdleControls (WindowPtr inWindow) ;
-
void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
// handling control data
-
-OSErr UMASetControlData (ControlHandle inControl,
- ControlPartCode inPart,
- ResType inTagName,
- Size inSize,
- Ptr inData) ;
-
-OSErr UMAGetControlData (ControlHandle inControl,
- ControlPartCode inPart,
- ResType inTagName,
- Size inBufferSize,
- Ptr outBuffer,
- Size * outActualSize) ;
-OSErr UMAGetControlDataSize (ControlHandle inControl,
- ControlPartCode inPart,
- ResType inTagName,
- Size * outMaxSize);
-
-
-// system 8.0
-
-short UMAFindWindow( Point inPoint , WindowRef *outWindow ) ;
-OSStatus UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ;
-OSStatus UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ;
-OSStatus UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ;
-OSStatus UMACollapseAllWindows( Boolean inCollapseEm ) ;
-Boolean UMAIsWindowCollapsed( WindowRef inWindowRef ) ;
-Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ;
-
-// system 8.5
-
-OSStatus UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds, WindowRef *outWindow ) ;
-OSStatus UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ;
-OSStatus UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ;
-
-void UMAShowFloatingWindows() ;
-void UMAHideFloatingWindows() ;
-Boolean UMAAreFloatingWindowsVisible() ;
-WindowRef UMAFrontWindow() ;
-WindowRef UMAFrontNonFloatingWindow() ;
-
-// floaters support
-
bool UMAIsWindowFloating( WindowRef inWindow ) ;
bool UMAIsWindowModal( WindowRef inWindow ) ;
-WindowRef UMAGetActiveWindow() ;
-WindowRef UMAGetActiveNonFloatingWindow() ;
void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
-#if !TARGET_CARBON
-#define GetPortTextFont( p) ((p)->txFont )
-#define GetPortTextSize( p) ((p)->txSize )
-#define GetPortTextFace( p) ((p)->txFace )
-#define GetPortTextMode( p) ((p)->txMode )
-#define GetRegionBounds( r , b) ((*b) = (**r).rgnBBox)
-#define GetPortBounds( p , b) ((*b) = p->portRect )
-#define GetWindowPortBounds( p , b) ((*b) = p->portRect )
-#define GetPortVisibleRegion( p, r ) CopyRgn( p->visRgn , r )
-#define GetQDGlobalsWhite( a ) (&((*a) = qd.white))
-#define GetQDGlobalsBlack( a ) (&((*a) = qd.black))
-#define GetQDGlobalsScreenBits( a ) (*a) = qd.screenBits
-#define GetQDGlobalsArrow( a ) (&((*a) = qd.arrow))
-#define GetControlBounds( c , b ) ((*b) = (**c).contrlRect )
-#define GetPortBitMapForCopyBits( p ) ((BitMap*) &(((CGrafPtr)p)->portPixMap ))
-#endif
+OSStatus UMAGetHelpMenu(
+ MenuRef * outHelpMenu,
+ MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
// Appearance Drawing
OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
-#endif
\ No newline at end of file
+// accessor helpers
+
+#if !TARGET_CARBON
+#define ClearCurrentScrap() ZeroScrap() ;
+#define GetApplicationScript() smSystemScript
+#else
+
+// calls not in carbon
+
+#endif
+#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
+
+#endif