void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
{ Move(pt.x, pt.y, flags); }
- // A 'Smart' SetSize that will fill in default size values with 'best' size
- void SetBestFittingSize(const wxSize& size=wxDefaultSize);
-
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
}
// get the size best suited for the window (in fact, minimal
- // acceptable size using which it will still look "nice")
- wxSize GetBestSize() const { return DoGetBestSize(); }
+ // acceptable size using which it will still look "nice" in
+ // most situations)
+ wxSize GetBestSize() const
+ {
+ if (m_bestSizeCache.IsFullySpecified())
+ return m_bestSizeCache;
+ return DoGetBestSize();
+ }
void GetBestSize(int *w, int *h) const
{
- wxSize s = DoGetBestSize();
+ wxSize s = GetBestSize();
if ( w )
*w = s.x;
if ( h )
*h = s.y;
}
+ // reset the cached best size value so it will be recalculated the
+ // next time it is needed.
+ void InvalidateBestSize() { m_bestSizeCache = wxDefaultSize; }
+ void CacheBestSize(const wxSize& size) const
+ { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
+
// There are times (and windows) where 'Best' size and 'Min' size
// are vastly out of sync. This should be remedied somehow, but in
// the meantime, this method will return the larger of BestSize
// MinSize hint.
wxSize GetAdjustedBestSize() const
{
- wxSize s( DoGetBestSize() );
+ wxSize s( GetBestSize() );
return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
}
+ // This function will merge the window's best size into the window's
+ // minimum size, giving priority to the min size components, and
+ // returns the results.
+ wxSize GetBestFittingSize() const;
+
+ // A 'Smart' SetSize that will fill in default size values with 'best'
+ // size. Sets the minsize to what was passed in.
+ void SetBestFittingSize(const wxSize& size=wxDefaultSize);
+
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
// set this child as temporary default
virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
- // Navigates in the specified direction by sending a wxNavigationKeyEvent
+ // navigates in the specified direction by sending a wxNavigationKeyEvent
virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
+ // move this window just before/after the specified one in tab order
+ // (the other window must be our sibling!)
+ void MoveBeforeInTabOrder(wxWindow *win)
+ { DoMoveInTabOrder(win, MoveBefore); }
+ void MoveAfterInTabOrder(wxWindow *win)
+ { DoMoveInTabOrder(win, MoveAfter); }
+
+
// parent/children relations
// -------------------------
// is this window a top level one?
virtual bool IsTopLevel() const;
- // it doesn't really change parent, use ReParent() instead
+ // it doesn't really change parent, use Reparent() instead
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
// change the real parent of this window, return true if the parent
// was changed, false otherwise (error or newParent == oldParent)
// set/retrieve the window colours (system defaults are used by
// default): SetXXX() functions return true if colour was changed,
- // SetDefaultXXX() reset the "m_hasXXX" flag after setting the value
- // to prevent it from being inherited by our children
+ // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
+ // value to prevent it from being inherited by our children
virtual bool SetBackgroundColour(const wxColour& colour);
- void SetDefaultBackgroundColour(const wxColour& colour)
+ void SetOwnBackgroundColour(const wxColour& colour)
{
if ( SetBackgroundColour(colour) )
- m_hasBgCol = false;
+ m_inheritBgCol = false;
}
wxColour GetBackgroundColour() const;
virtual bool SetForegroundColour(const wxColour& colour);
- void SetDefaultForegroundColour(const wxColour& colour)
+ void SetOwnForegroundColour(const wxColour& colour)
{
if ( SetForegroundColour(colour) )
- m_hasFgCol = false;
+ m_inheritFgCol = false;
}
wxColour GetForegroundColour() const;
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont(const wxFont& font) = 0;
- void SetDefaultFont(const wxFont& font)
+ void SetOwnFont(const wxFont& font)
{
if ( SetFont(font) )
- m_hasFont = false;
+ m_inheritFont = false;
}
wxFont GetFont() const;
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
wxString GetToolTipText() const ;
+#else
+ // make it much easier to compile apps in an environment
+ // that doesn't support tooltips, such as PocketPC
+ inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
#endif // wxUSE_TOOLTIPS
// drag and drop
virtual bool TryValidator(wxEvent& event);
virtual bool TryParent(wxEvent& event);
+ // common part of MoveBefore/AfterInTabOrder()
+ enum MoveKind
+ {
+ MoveBefore, // insert before the given window
+ MoveAfter // insert after the given window
+ };
+ virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
bool m_hasBgCol:1;
bool m_hasFgCol:1;
bool m_hasFont:1;
+
+ // and should it be inherited by children?
+ bool m_inheritBgCol:1;
+ bool m_inheritFgCol:1;
+ bool m_inheritFont:1;
// window attributes
long m_windowStyle,
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
+
+ // Used to save the results of DoGetBestSize so it doesn't need to be
+ // recalculated each time the value is needed.
+ wxSize m_bestSizeCache;
+
// keep the old name for compatibility, at least until all the internal
// usages of it are changed to SetBestFittingSize
void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
-
// set the initial window size if none is given (i.e. at least one of the
// components of the size passed to ctor/Create() is -1)
//
// can be accurately calculated
virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
+
// more pure virtual functions
// ---------------------------