]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
correct painting of the items with custom colours in TVIS_DROPHILITED state (patch...
[wxWidgets.git] / src / generic / renderg.cpp
index 3fefc8eba4dc6c8936840fd2bc064550723fbefa..817dd01986f07abee00454b65e18b46ea1511f22 100644 (file)
@@ -1,5 +1,5 @@
 ///////////////////////////////////////////////////////////////////////////////
-// Name:        generic/renderg.cpp
+// Name:        src/generic/renderg.cpp
 // Purpose:     generic implementation of wxRendererNative (for any platform)
 // Author:      Vadim Zeitlin
 // Modified by:
     #pragma hdrstop
 #endif
 
+#include "wx/renderer.h"
+
 #ifndef WX_PRECOMP
     #include "wx/string.h"
+    #include "wx/dc.h"
+    #include "wx/settings.h"
 #endif //WX_PRECOMP
 
 #include "wx/gdicmn.h"
-#include "wx/dc.h"
 
-#include "wx/settings.h"
 #include "wx/splitter.h"
-
 #include "wx/dcmirror.h"
-
-#include "wx/renderer.h"
+#include "wx/module.h"
 
 // ----------------------------------------------------------------------------
 // wxRendererGeneric: our wxRendererNative implementation
@@ -69,9 +69,45 @@ public:
                                   wxOrientation orient,
                                   int flags = 0);
 
+    virtual void DrawComboBoxDropButton(wxWindow *win,
+                                        wxDC& dc,
+                                        const wxRect& rect,
+                                        int flags = 0);
+
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0);
+
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0);
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0);
+
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0);
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
+    virtual wxRendererVersion GetVersion() const
+    {
+        return wxRendererVersion(wxRendererVersion::Current_Version,
+                                 wxRendererVersion::Current_Age);
+    }
+
+
+    // Cleanup by deleting standard renderer
+    static void Cleanup();
+
+    // Get the generic object
+    static wxRendererGeneric* DoGetGeneric();
 
 protected:
     // draw the rectange using the first pen for the left and top sides and
@@ -84,12 +120,22 @@ protected:
           m_penDarkGrey,
           m_penLightGrey,
           m_penHighlight;
+
+    static wxRendererGeneric* sm_rendererGeneric;
 };
 
 // ============================================================================
 // wxRendererGeneric implementation
 // ============================================================================
 
+// Get the generic object
+wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
+{
+    if (!sm_rendererGeneric)
+        sm_rendererGeneric = new wxRendererGeneric;
+    return sm_rendererGeneric;
+}
+
 // ----------------------------------------------------------------------------
 // wxRendererGeneric creation
 // ----------------------------------------------------------------------------
@@ -97,11 +143,19 @@ protected:
 /* static */
 wxRendererNative& wxRendererNative::GetGeneric()
 {
-    static wxRendererGeneric s_rendererGeneric;
+    return * wxRendererGeneric::DoGetGeneric();
+}
 
-    return s_rendererGeneric;
+void wxRendererGeneric::Cleanup()
+{
+    if (sm_rendererGeneric)
+        delete sm_rendererGeneric;
+
+    sm_rendererGeneric = NULL;
 }
 
+wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
+
 wxRendererGeneric::wxRendererGeneric()
     : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
       m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
@@ -177,21 +231,28 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
                                       const wxRect& rect,
                                       int flags)
 {
-    // white background
-    dc.SetPen(*wxGREY_PEN);
-    dc.SetBrush(*wxWHITE_BRUSH);
-    dc.DrawRectangle(rect.Deflate(1, 2));
+    // store settings
+    wxDCPenChanger penChanger(dc, *wxGREY_PEN);
+    wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
+
+    dc.DrawRectangle(rect);
 
     // black lines
     const wxCoord xMiddle = rect.x + rect.width/2;
     const wxCoord yMiddle = rect.y + rect.height/2;
 
+    // half of the length of the horz lines in "-" and "+"
+    const wxCoord halfWidth = rect.width/2 - 2;
     dc.SetPen(*wxBLACK_PEN);
-    dc.DrawLine(xMiddle - 2, yMiddle, xMiddle + 3, yMiddle);
+    dc.DrawLine(xMiddle - halfWidth, yMiddle,
+                xMiddle + halfWidth + 1, yMiddle);
+
     if ( !(flags & wxCONTROL_EXPANDED) )
     {
         // turn "-" into "+"
-        dc.DrawLine(xMiddle, yMiddle - 2, xMiddle, yMiddle + 3);
+        const wxCoord halfHeight = rect.height/2 - 2;
+        dc.DrawLine(xMiddle, yMiddle - halfHeight,
+                    xMiddle, yMiddle + halfHeight + 1);
     }
 }
 
@@ -206,16 +267,17 @@ wxRendererGeneric::GetSplitterParams(const wxWindow *win)
     wxCoord sashWidth,
             border;
 
-    if ( win->HasFlag(wxSP_3D) )
-    {
+    if ( win->HasFlag(wxSP_3DSASH) )
         sashWidth = 7;
-        border = 2;
-    }
+    else if ( win->HasFlag(wxSP_NOSASH) )
+        sashWidth = 0;
     else // no 3D effect
-    {
         sashWidth = 3;
+
+    if ( win->HasFlag(wxSP_3DBORDER) )
+        border = 2;
+    else // no 3D effect
         border = 0;
-    }
 
     return wxSplitterRenderParams(sashWidth, border, false);
 }
@@ -226,7 +288,7 @@ wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
                                       const wxRect& rectOrig,
                                       int WXUNUSED(falgs))
 {
-    if ( win->HasFlag(wxSP_3D) )
+    if ( win->HasFlag(wxSP_3DBORDER) )
     {
         wxRect rect = rectOrig;
         DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
@@ -268,35 +330,152 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
 
     const wxCoord h = size.y;
     wxCoord offset = 0;
-    
-    // If we're not drawing the border, droppings will
-    // be left unless we make the sash shorter
-    if ( !win->HasFlag(wxSP_3DBORDER) )
+
+    // If we're drawing the border, draw the sash 3d lines shorter
+    if ( win->HasFlag(wxSP_3DBORDER) )
     {
-        offset = 3;
+        offset = 1;
     }
 
-    // from left to right
-    if ( win->HasFlag(wxSP_3D) )
+    dc.SetPen(*wxTRANSPARENT_PEN);
+    dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+
+    if ( win->HasFlag(wxSP_3DSASH) )
     {
+        // Draw the 3D sash
+        dc.DrawRectangle(position + 2, 0, 3, h);
+
         dc.SetPen(m_penLightGrey);
-        dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
+        dc.DrawLine(position, offset, position, h - offset);
 
         dc.SetPen(m_penHighlight);
-        dc.DrawLine(position + 1, offset, position + 1, h - offset);
+        dc.DrawLine(position + 1, 0, position + 1, h);
+
+        dc.SetPen(m_penDarkGrey);
+        dc.DrawLine(position + 5, 0, position + 5, h);
+
+        dc.SetPen(m_penBlack);
+        dc.DrawLine(position + 6, offset, position + 6, h - offset);
     }
+    else
+    {
+        // Draw a flat sash
+        dc.DrawRectangle(position, 0, 3, h);
+    }
+}
 
-    dc.SetPen(*wxTRANSPARENT_PEN);
-    dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
-    dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags)
+{
+    DrawPushButton(win,dc,rect,flags);
+    DrawDropArrow(win,dc,rect,flags);
+}
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int WXUNUSED(flags))
+{
+    // This generic implementation should be good
+    // enough for Windows platforms (including XP).
 
-    if ( win->HasFlag(wxSP_3D) )
+    int arrowHalf = rect.width/5;
+    int rectMid = rect.width / 2;
+    int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+    // This should always result in arrow with odd width.
+    wxPoint pt[] =
     {
-        dc.SetPen(m_penDarkGrey);
-        dc.DrawLine(position + 5, offset, position + 5, h - offset);
+        wxPoint(rectMid - arrowHalf, arrowTopY),
+        wxPoint(rectMid + arrowHalf, arrowTopY),
+        wxPoint(rectMid, arrowTopY + arrowHalf)
+    };
+    dc.SetBrush(wxBrush(win->GetForegroundColour()));
+    dc.SetPen(wxPen(win->GetForegroundColour()));
+    dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
 
-        dc.SetPen(m_penBlack);
-        dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
+void
+wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags)
+{
+    dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+    dc.SetBrush( *wxTRANSPARENT_BRUSH );
+    dc.DrawRectangle(rect);
+
+    if ( flags & wxCONTROL_CHECKED )
+    {
+        dc.DrawCheckMark(rect.Deflate(2, 2));
     }
 }
 
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags)
+{
+    // Don't try anything too fancy. It'll just turn out looking
+    // out-of-place on most platforms.
+    wxColour bgCol = flags & wxCONTROL_DISABLED ?
+                        wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+                        win->GetBackgroundColour();
+    dc.SetBrush(wxBrush(bgCol));
+    dc.SetPen(wxPen(bgCol));
+    dc.DrawRectangle(rect);
+}
+
+void
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
+                                         wxDC& dc,
+                                         const wxRect& rect,
+                                         int flags)
+{
+    wxBrush brush;
+    if ( flags & wxCONTROL_SELECTED )
+    {
+        if ( flags & wxCONTROL_FOCUSED )
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
+        }
+        else // !focused
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
+        }
+    }
+    else // !selected
+    {
+        brush = *wxTRANSPARENT_BRUSH;
+    }
+
+    dc.SetBrush(brush);
+    dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
+
+    dc.DrawRectangle( rect );
+}
+
+
+// ----------------------------------------------------------------------------
+// A module to allow cleanup of generic renderer.
+// ----------------------------------------------------------------------------
+
+class wxGenericRendererModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
+public:
+    wxGenericRendererModule() {}
+    bool OnInit() { return true; };
+    void OnExit() { wxRendererGeneric::Cleanup(); };
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)