+OGL is dead! LONG LIVE OGL! (Oops, sorry. A bit of my dramatic side
+leaked out there...) The wx.ogl module has been deprecated in favor
+of the new Python port of the OGL library located at wx.lib.ogl
+contributed by Pierre Hjälm. This will hopefully greatly extend the
+life of OGL within wxPython by making it more easily maintainable and
+less prone to getting rusty as there seems to be less and less
+interest in maintaining the C++ version. At this point there are just
+a couple minor known compatibility differences, please see the
+MigrationGuide_ file for details.
+
+.. _MigrationGuide: MigrationGuide.html
+
+EVT_STC_POSCHANGED has been removed as it has been deprecated in
+Scintilla for several releases now.
+
+All the Window and GDI (pen, bitmap, etc.) class constructors and also
+many toplevel functions and static methods will now check that a
+wx.App object has already been created and will raise a
+wx.PyNoAppError exception if not.
+
+Added more default args as needed to allow most window types to be
+constructed with only the parent window arg. In some cases other args
+may be required for normal operation, but they can usually be set
+after construction.
+
+Removed the deprecated ErrorDialogs and PythonBitmaps modules. If you
+were using these in your apps then please join wxPython-dev and assist
+with a more modern reimplementation.
+
+Added a new version (0.8.3) of FloatCanvas from Chris Barker. It's now
+in a subpackage of wx.lib.
+
+It is now possible to change the tab traversal order of controls on a
+panel or dialog. For details see the new MoveAfterInTabOrder and
+MoveBeforeInTabOrder methods of wx.Window.
+
+Applied (and heavily modified) a patch from Eugene
+<svip123@fastmail.fm> that allows the sample modules in the demo to be
+edited and reloaded, all from within the demo. You can switch back
+and forth between the default and your edited version, and any errors
+ocurring upon the reload are reported on the Demo tab.
+
+Added a menu item in the demo that will open a PyShell window that has
+the app and demo frame preloaded in the namespace. This is another
+good way to explore and play with the objects in the currently running
+sample. For example, load the Button sample and then do the following
+in the PyShell::
+
+ >>> b = frame.demoPage.GetChildren()[0]
+ >>> for x in range(0, 500, 10):
+ ... b.Move((x, 50))
+ ... app.Yield(True)
+ ... wx.MilliSleep(10)