#include "wx/xlocale.h"
#include <errno.h>
+#include <locale.h>
// ----------------------------------------------------------------------------
// module globals
m_locale = newlocale(LC_ALL_MASK, buf2.c_str(), NULL);
}
}
-
+
// TODO: wxLocale performs many more manipulations of the given locale
// string in the attempt to set a valid locale; reusing that code
// (changing it to take a generic wxTryLocale callback) would be nice
#define CTYPE_UPPER 0x0200
#define CTYPE_XDIGIT 0x0400
-static unsigned int gs_lookup[] =
+static const unsigned int gs_lookup[] =
{
0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004,
0x0004, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0004, 0x0004,
case !wxHAS_XLOCALE_SUPPORT...
*/
+/*
+ Note that this code is similar to (a portion of) wxLocale::IsAvailable code
+*/
#define IMPLEMENT_STRTOX_L_START \
wxCHECK(loc.IsOk(), 0); \
\
- /* (Try to) temporary set the locale to 'C' */ \
- const char *oldLocale = wxSetlocale(LC_NUMERIC, ""); \
- const char *tmp = wxSetlocale(LC_NUMERIC, "C"); \
- if ( !tmp ) \
+ /* (Try to) temporary set the 'C' locale */ \
+ const char *oldLocale = wxSetlocale(LC_NUMERIC, "C"); \
+ if ( !oldLocale ) \
{ \
- /* restore the original locale */ \
- wxSetlocale(LC_NUMERIC, oldLocale); \
+ /* the current locale was not changed; no need to */ \
+ /* restore the previous one... */ \
errno = EINVAL; \
/* signal an error (better than nothing) */ \
return 0; \
- } \
- \
-
+ }
#define IMPLEMENT_STRTOX_L_END \
/* restore the original locale */ \
}
long wxStrtol_l(const wchar_t* str, wchar_t **endptr, int base, const wxXLocale& loc)
-{
+{
IMPLEMENT_STRTOX_L_START
long ret = wxStrtol(str, endptr, base);
IMPLEMENT_STRTOX_L_END