#include "wx/apptrait.h"
#include "wx/sckaddr.h"
-#include "wx/datetime.h"
+#include "wx/stopwatch.h"
// DLL options compatibility check:
#include "wx/build.h"
wxSocketEventFlags flags)
{
GSocketEventFlags result;
- long timeout;
+ long timeout; // in ms
// Set this to true to interrupt ongoing waits
m_interrupt = false;
// Do this at least once (important if timeout == 0, when
// we are just polling). Also, if just polling, do not yield.
- wxDateTime current_time = wxDateTime::UNow();
- unsigned int time_limit = (current_time.GetTicks() * 1000) + current_time.GetMillisecond() + timeout;
+ const wxMilliClock_t time_limit = wxGetLocalTimeMillis() + timeout;
bool done = false;
bool valid_result = false;
}
// Wait more?
- current_time = wxDateTime::UNow();
- int time_left = time_limit - ((current_time.GetTicks() * 1000) + current_time.GetMillisecond());
+ long time_left = wxMilliClockToLong(time_limit - wxGetLocalTimeMillis());
if ((!timeout) || (time_left <= 0) || (m_interrupt))
done = true;
else
if (GetFlags() & wxSOCKET_REUSEADDR) {
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST) {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND) {
+ m_socket->DontDoBind();
+ }
if (m_socket->SetServer() != GSOCK_NOERROR)
{
{
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST)
+ {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND)
+ {
+ m_socket->DontDoBind();
+ }
// If no local address was passed and one has been set, use the one that was Set
if (!local && m_localAddress.GetAddress())
m_socket->SetLocal(la);
}
+#if defined(__WXMSW__) || defined(__WXGTK__)
+ m_socket->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
+#endif
+
m_socket->SetPeer(addr_man.GetAddress());
err = m_socket->Connect(GSOCK_STREAMED);
{
m_socket->SetReusable();
}
+ if (GetFlags() & wxSOCKET_BROADCAST)
+ {
+ m_socket->SetBroadcast();
+ }
+ if (GetFlags() & wxSOCKET_NOBIND)
+ {
+ m_socket->DontDoBind();
+ }
if ( m_socket->SetNonOriented() != GSOCK_NOERROR )
{
delete m_socket;