virtual void WarpPointer( int x
,int y
);
- virtual void CaptureMouse(void);
- virtual void ReleaseMouse(void);
virtual void Refresh( bool bEraseBackground = TRUE
,const wxRect* pRect = (const wxRect *)NULL
);
,WXLPARAM lParam
);
virtual bool OS2ProcessMessage(WXMSG* pMsg);
+ virtual bool OS2ShouldPreProcessMessage(WXMSG* pMsg);
virtual bool OS2TranslateMessage(WXMSG* pMsg);
virtual void OS2DestroyWindow(void);
,int nHeight
);
+ virtual void DoCaptureMouse(void);
+ virtual void DoReleaseMouse(void);
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::WinSetWindowPos() except for composite controls which will want to arrange