return false;
}
- if ( m_cursor.Ok() ) {
+ if ( m_cursor.IsOk() ) {
HWND hWnd = GetHwnd();
POINTL vPoint;
RECTL vRect;
(void)HandleWindowEvent(rEvent);
}
}
- if (wxUpdateUIEvent::CanUpdate(this))
- UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
} // end of wxWindowOS2::OnIdle
//
// use WinQueryWindowPos. This call, unlike the WIN32 call, however,
// returns a position relative to it's parent, so no parent adujstments
// are needed under OS/2. Also, windows should be created using
- // wxWindow coordinates, i.e 0,0 is the TOP left.
+ // wxWindow coordinates, i.e. 0,0 is the TOP left.
//
if (IsKindOf(CLASSINFO(wxFrame)))
{