#if 0
// TODO: Is this relevant? What does it do?
int noCols = 2;
- if (!value.IsNull() && (value.length() > (unsigned int) noCols))
+ if (!value.empty() && (value.length() > (unsigned int) noCols))
noCols = value.length();
XtVaSetValues((Widget) m_mainWidget,
XmNcolumns, noCols,
if ( !InSetValue() && m_processedDefault )
{
// Can generate a command
- wxCommandEvent commandEvent(wxEVT_COMMAND_TEXT_UPDATED, GetId());
+ wxCommandEvent commandEvent(wxEVT_TEXT, GetId());
commandEvent.SetEventObject(this);
ProcessCommand(commandEvent);
}
if (tw->InSetValue())
return;
- wxCommandEvent event(wxEVT_COMMAND_TEXT_ENTER);
+ wxCommandEvent event(wxEVT_TEXT_ENTER);
event.SetId(tw->GetId());
event.SetEventObject(tw);
tw->ProcessCommand(event);