+ // Go to next item with wrapping if necessary.
+ if ( ++currentPos == maxPos )
+ {
+ // Surprisingly, LVFI_WRAP seems to be never set in
+ // the flags so wrap regardless of it.
+ currentPos = 0;
+ }
+
+ if ( currentPos == startPos )
+ {
+ // We examined all items without finding anything.
+ //
+ // Notice that we still return true as we did
+ // perform the search, if we didn't do this the
+ // message would have been considered unhandled and
+ // the control seems to always select the first
+ // item by default in this case.
+ return true;
+ }
+
+#if wxUSE_STOPWATCH
+ // Check the time elapsed only every thousand
+ // iterations for performance reasons: if we did it
+ // more often calling wxStopWatch::Time() could take
+ // noticeable time on its own.
+ if ( !((currentPos - startPos)%1000) )
+ {
+ // We use half a second to limit the search time
+ // which is about as long as we can take without
+ // annoying the user.
+ if ( sw.Time() > 500 )
+ {
+ // As above, return true to prevent the control
+ // from selecting the first item by default.
+ return true;
+ }
+ }
+#endif // wxUSE_STOPWATCH
+