#include "wx/intl.h"
#include "wx/log.h"
#include "wx/settings.h"
+ #include "wx/stopwatch.h"
#include "wx/dcclient.h"
#include "wx/textctrl.h"
#endif
m_textCtrl->SubclassWin(hWnd);
m_textCtrl->SetParent(this);
- // we must disallow TABbing away from the control while the edit contol is
+ // we must disallow TABbing away from the control while the edit control is
// shown because this leaves it in some strange state (just try removing
// this line and then pressing TAB while editing an item in listctrl
// inside a panel)
#ifdef HAVE_NMLVFINDITEM
case LVN_ODFINDITEM:
- // this message is only used with the virtual list control but
- // even there we don't want to always use it: in a control with
- // sufficiently big number of items (defined as > 1000 here),
- // accidentally pressing a key could result in hanging an
- // application waiting while it performs linear search
- if ( IsVirtual() && GetItemCount() <= 1000 )
+ // Find an item in a (necessarily virtual) list control.
+ if ( IsVirtual() )
{
NMLVFINDITEM* pFindInfo = (NMLVFINDITEM*)lParam;
// this is the first item we should examine, search from it
// wrapping if necessary
- const int startPos = pFindInfo->iStart;
+ int startPos = pFindInfo->iStart;
const int maxPos = GetItemCount();
- wxCHECK_MSG( startPos <= maxPos, false,
- wxT("bad starting position in LVN_ODFINDITEM") );
- int currentPos = startPos;
- do
+ // Check that the index is valid to ensure that our loop
+ // below always terminates.
+ if ( startPos < 0 || startPos >= maxPos )
{
- // wrap to the beginning if necessary
- if ( currentPos == maxPos )
+ // When the last item in the control is selected,
+ // iStart is really set to (invalid) maxPos index so
+ // accept this silently.
+ if ( startPos != maxPos )
{
- // somewhat surprisingly, LVFI_WRAP isn't set in
- // flags but we still should wrap
- currentPos = 0;
+ wxLogDebug(wxT("Ignoring invalid search start ")
+ wxT("position %d in list control with ")
+ wxT("%d items."), startPos, maxPos);
}
+ startPos = 0;
+ }
+
+ // Linear search in a control with a lot of items can take
+ // a long time so we limit the total time of the search to
+ // ensure that the program doesn't appear to hang.
+#if wxUSE_STOPWATCH
+ wxStopWatch sw;
+#endif // wxUSE_STOPWATCH
+ for ( int currentPos = startPos; ; )
+ {
// does this item begin with searchstr?
if ( wxStrnicmp(searchstr,
GetItemText(currentPos), len) == 0 )
*result = currentPos;
break;
}
- }
- while ( ++currentPos != startPos );
- if ( *result == -1 )
- {
- // not found
- return false;
+ // Go to next item with wrapping if necessary.
+ if ( ++currentPos == maxPos )
+ {
+ // Surprisingly, LVFI_WRAP seems to be never set in
+ // the flags so wrap regardless of it.
+ currentPos = 0;
+ }
+
+ if ( currentPos == startPos )
+ {
+ // We examined all items without finding anything.
+ //
+ // Notice that we still return true as we did
+ // perform the search, if we didn't do this the
+ // message would have been considered unhandled and
+ // the control seems to always select the first
+ // item by default in this case.
+ return true;
+ }
+
+#if wxUSE_STOPWATCH
+ // Check the time elapsed only every thousand
+ // iterations for performance reasons: if we did it
+ // more often calling wxStopWatch::Time() could take
+ // noticeable time on its own.
+ if ( !((currentPos - startPos)%1000) )
+ {
+ // We use half a second to limit the search time
+ // which is about as long as we can take without
+ // annoying the user.
+ if ( sw.Time() > 500 )
+ {
+ // As above, return true to prevent the control
+ // from selecting the first item by default.
+ return true;
+ }
+ }
+#endif // wxUSE_STOPWATCH
+
}
SetItemState(*result,