// now that we have MyDirectory declaration in scope we may finish the
// definition of ArrayOfDirectories -- note that this expands into some C++
// code and so should only be compiled once (i.e., don't put this in the
-// header, but into a source file or you will get linkin errors)
+// header, but into a source file or you will get linking errors)
#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
WX_DEFINE_OBJARRAY(ArrayOfDirectories);
ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
-provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
+provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
function can also be quite useful if you know in advance how many items you are
going to put in the array and will prevent the array code from reallocating the
memory more times than needed.
\membersection{wxArray::Index}\label{wxarrayindex}
-\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
+\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
\func{int}{Index}{\param{T\& }{item}}
\constfunc{bool}{IsEmpty}{\void}
-Returns TRUE if the array is empty, FALSE otherwise.
+Returns true if the array is empty, false otherwise.
\membersection{wxArray::Item}\label{wxarrayitem}
\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
-\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}
+\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
Removes {\it count} elements starting at {\it index} from the array. When an
element is removed from wxObjArray it is deleted by the array - use