#include "wx/msw/gnuwin32/extra.h"
#endif
+#include "wx/msw/missing.h"
+
#include "wx/app.h" // for GetComCtl32Version
#if defined(__MWERKS__) && defined(__WXMSW__)
}
// reparent all our children under the new toolbar
- for ( wxWindowList::Node *node = m_children.GetFirst();
+ for ( wxWindowList::compatibility_iterator node = m_children.GetFirst();
node;
node = node->GetNext() )
{
// first determine the position of the first button to delete: it may be
// different from pos if we use several separators to cover the space used
// by a control
- wxToolBarToolsList::Node *node;
+ wxToolBarToolsList::compatibility_iterator node;
for ( node = m_tools.GetFirst(); node; node = node->GetNext() )
{
wxToolBarToolBase *tool2 = node->GetData();
// First, add the bitmap: we use one bitmap for all toolbar buttons
// ----------------------------------------------------------------
- wxToolBarToolsList::Node *node;
+ wxToolBarToolsList::compatibility_iterator node;
int bitmapId = 0;
wxSize sizeBmp;
wxToolBarToolBase *GetItemSkippingDummySpacers(const wxToolBarToolsList& tools,
size_t index )
{
- wxToolBarToolsList::Node* current = tools.GetFirst();
+ wxToolBarToolsList::compatibility_iterator current = tools.GetFirst();
for ( ; current != 0; current = current->GetNext() )
{
// any here
// first of all, do we have any controls at all?
- wxToolBarToolsList::Node *node;
+ wxToolBarToolsList::compatibility_iterator node;
for ( node = m_tools.GetFirst(); node; node = node->GetNext() )
{
if ( node->GetData()->IsControl() )