// common part of keyboard and mouse handling processing code
void DoHandleItemClick(int item, int flags);
+ // paint the background of the given item using the provided colour if it's
+ // valid, otherwise just return false and do nothing (this is used by
+ // OnDrawBackground())
+ bool DoDrawSolidBackground(const wxColour& col,
+ wxDC& dc,
+ const wxRect& rect,
+ size_t n) const;
+
private:
// the current item or wxNOT_FOUND
//