// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "splittree.h"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers)
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
#include "wx/gizmos/dynamicsash.h"
+
+const wxChar* wxDynamicSashWindowNameStr = wxT("dynamicSashWindow");
+
+
/*
wxDynamicSashWindow works by internally storing a tree of Implementation
objects (wxDynamicSsahWindowImpl) and Leaf objects
dc.SetBackground(wxBrush(m_impl->m_container->GetBackgroundColour(), wxSOLID));
dc.Clear();
- wxPen highlight(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_BTNHIGHLIGHT), 1, wxSOLID);
- wxPen shadow(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_BTNSHADOW), 1, wxSOLID);
+ wxPen highlight(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNHIGHLIGHT), 1, wxSOLID);
+ wxPen shadow(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW), 1, wxSOLID);
wxPen black(*wxBLACK, 1, wxSOLID);
wxSize size = m_impl->m_container->GetSize();