+ """
+ A platform-independent image class. An image can be created from
+ data, or using `wx.Bitmap.ConvertToImage`, or loaded from a file in a
+ variety of formats. Functions are available to set and get image
+ bits, so it can be used for basic image manipulation.
+
+ A wx.Image cannot be drawn directly to a `wx.DC`. Instead, a
+ platform-specific `wx.Bitmap` object must be created from it using the
+ `wx.BitmapFromImage` constructor. This bitmap can then be drawn in a
+ device context, using `wx.DC.DrawBitmap`.
+
+ One colour value of the image may be used as a mask colour which will
+ lead to the automatic creation of a `wx.Mask` object associated to the
+ bitmap object.
+
+ wx.Image supports alpha channel data, that is in addition to a byte
+ for the red, green and blue colour components for each pixel it also
+ stores a byte representing the pixel opacity. An alpha value of 0
+ corresponds to a transparent pixel (null opacity) while a value of 255
+ means that the pixel is 100% opaque.
+
+ Unlike RGB data, not all images have an alpha channel and before using
+ `GetAlpha` you should check if this image contains an alpha channel
+ with `HasAlpha`. Note that currently only images loaded from PNG files
+ with transparency information will have an alpha channel.
+ """