+
+ // notice that this code works correctly even when the old attribute is
+ // the same as the new one: as we own of it, we must call DecRef() on
+ // it in any case and this won't result in destruction of the new
+ // attribute if it's the same as old one because it must have ref count
+ // of at least 2 to be passed to us while we keep a reference to it too
+ m_attrs[n]->DecRef();
+