#include "wx/settings.h"
#include "wx/accel.h"
#include "wx/log.h"
+ #include "wx/frame.h"
+ #include "wx/dcclient.h"
#endif // WX_PRECOMP
#include "wx/popupwin.h"
#include "wx/evtloop.h"
-#include "wx/dcclient.h"
-#include "wx/frame.h"
#include "wx/univ/renderer.h"
{
// return the last node if there had been no previously selected one
return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
- : m_menu->GetMenuItems().GetLast();
+ : wxMenuItemIter(m_menu->GetMenuItems().GetLast());
}
wxMenuItemIter
{
// return the first node if there had been no previously selected one
return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
- : m_menu->GetMenuItems().GetFirst();
+ : wxMenuItemIter(m_menu->GetMenuItems().GetFirst());
}
wxMenuItemIter