bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxColourMap **pal = NULL);
HANDLE BitmapToDIB (HBITMAP hBitmap, HPALETTE hPal);
bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxColourMap **pal = NULL);
HANDLE BitmapToDIB (HBITMAP hBitmap, HPALETTE hPal);