#ifndef _WX_XMLRES_H_
#define _WX_XMLRES_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "xmlres.h"
#endif
#include "wx/filesys.h"
#include "wx/bitmap.h"
#include "wx/icon.h"
+#include "wx/artprov.h"
#include "wx/xrc/xml.h"
class WXDLLEXPORT wxToolBar;
class WXXMLDLLEXPORT wxXmlResourceHandler;
+class WXXMLDLLEXPORT wxXmlSubclassFactory;
+class WXXMLDLLEXPORT wxXmlSubclassFactoriesList;
+class wxXmlResourceModule;
// These macros indicate current version of XML resources (this information is
#define WX_XMLRES_CURRENT_VERSION_MINOR 3
#define WX_XMLRES_CURRENT_VERSION_RELEASE 0
#define WX_XMLRES_CURRENT_VERSION_REVISION 1
-#define WX_XMLRES_CURRENT_VERSION_STRING "2.3.0.1"
+#define WX_XMLRES_CURRENT_VERSION_STRING _T("2.3.0.1")
#define WX_XMLRES_CURRENT_VERSION \
(WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \
// Destructor.
~wxXmlResource();
-
+
// Loads resources from XML files that match given filemask.
// This method understands VFS (see filesys.h).
bool Load(const wxString& filemask);
// all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
+ // Add a new handler at the begining of the handler list
+ void InsertHandler(wxXmlResourceHandler *handler);
+
// Removes all handlers
void ClearHandlers();
+
+ // Registers subclasses factory for use in XRC. This function is not meant
+ // for public use, please see the comment above wxXmlSubclassFactory
+ // definition.
+ static void AddSubclassFactory(wxXmlSubclassFactory *factory);
// Loads menu from resource. Returns NULL on failure.
wxMenu *LoadMenu(const wxString& name);
bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Loads a frame.
+ wxFrame *LoadFrame(wxWindow* parent, const wxString& name);
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This lets you load nonstandard container windows.
+ wxObject *LoadObject(wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This form lets you finish the creation of an existing
+ // instance.
+ bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
// Loads a bitmap resource from a file.
wxBitmap LoadBitmap(const wxString& name);
// Returns a numeric ID that is equivalent to the string id used in an XML
// resource. To be used in event tables.
- // Macro XMLID is provided for convenience
- static int GetXMLID(const wxChar *str_id);
+ // Macro XRCID is provided for convenience
+ static int GetXRCID(const wxChar *str_id);
// Returns version information (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a).
long GetVersion() const { return m_version; }
int CompareVersion(int major, int minor, int release, int revision) const
{ return GetVersion() -
(major*256*256*256 + minor*256*256 + release*256 + revision); }
-
+
//// Singleton accessors.
-
+
// Gets the global resources object or creates one if none exists.
static wxXmlResource *Get();
// Sets the global resources object and returns a pointer to the previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
+ // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
+ int GetFlags() const { return m_flags; }
+ // Set flags after construction.
+ void SetFlags(int flags) { m_flags = flags; }
+
protected:
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
// Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);
- // Creates a resource from information in the given node.
- wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
-
- // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
- int GetFlags() { return m_flags; }
+ // Creates a resource from information in the given node
+ // (Uses only 'handlerToUse' if != NULL)
+ wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent,
+ wxObject *instance = NULL,
+ wxXmlResourceHandler *handlerToUse = NULL);
private:
long m_version;
#endif
friend class wxXmlResourceHandler;
-
+ friend class wxXmlResourceModule;
+
+ static wxXmlSubclassFactoriesList *ms_subclassFactories;
+
// singleton instance:
static wxXmlResource *ms_instance;
};
// wxWindows event tables.
// Example:
// BEGIN_EVENT_TABLE(MyFrame, wxFrame)
-// EVT_MENU(XMLID("quit"), MyFrame::OnQuit)
-// EVT_MENU(XMLID("about"), MyFrame::OnAbout)
-// EVT_MENU(XMLID("new"), MyFrame::OnNew)
-// EVT_MENU(XMLID("open"), MyFrame::OnOpen)
+// EVT_MENU(XRCID("quit"), MyFrame::OnQuit)
+// EVT_MENU(XRCID("about"), MyFrame::OnAbout)
+// EVT_MENU(XRCID("new"), MyFrame::OnNew)
+// EVT_MENU(XRCID("open"), MyFrame::OnOpen)
// END_EVENT_TABLE()
-#define XMLID(str_id) \
- wxXmlResource::GetXMLID(wxT(str_id))
+#define XRCID(str_id) \
+ wxXmlResource::GetXRCID(wxT(str_id))
// This macro returns pointer to particular control in dialog
// Example:
// wxDialog dlg;
// wxXmlResource::Get()->LoadDialog(&dlg, mainFrame, "my_dialog");
-// XMLCTRL(dlg, "my_textctrl", wxTextCtrl)->SetValue(wxT("default value"));
+// XRCCTRL(dlg, "my_textctrl", wxTextCtrl)->SetValue(wxT("default value"));
#ifdef __WXDEBUG__
-#define XMLCTRL(window, id, type) \
- (wxDynamicCast((window).FindWindow(XMLID(id)), type))
+#define XRCCTRL(window, id, type) \
+ (wxDynamicCast((window).FindWindow(XRCID(id)), type))
#else
-#define XMLCTRL(window, id, type) \
- ((type*)((window).FindWindow(XMLID(id))))
+#define XRCCTRL(window, id, type) \
+ ((type*)((window).FindWindow(XRCID(id))))
#endif
// wxXmlResourceHandler is an abstract base class for resource handlers
// Gets text from param and does some conversions:
// - replaces \n, \r, \t by respective chars (according to C syntax)
- // - replaces $ by & and $$ by $ (needed for $File => &File because of XML)
+ // - replaces _ by & and __ by _ (needed for _File => &File because of XML)
// - calls wxGetTranslations (unless disabled in wxXmlResource)
- wxString GetText(const wxString& param);
+ wxString GetText(const wxString& param, bool translate = TRUE);
- // Returns the XMLID.
+ // Returns the XRCID.
int GetID();
// Returns the resource name.
// Gets a bitmap.
wxBitmap GetBitmap(const wxString& param = wxT("bitmap"),
+ const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets an icon.
wxIcon GetIcon(const wxString& param = wxT("icon"),
+ const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets a font.
void wxXmlInitResourceModule();
-/* -------------------------------------------------------------------------
+// This class is used to create instances of XRC "object" nodes with "subclass"
+// property. It is _not_ supposed to be used by XRC users, you should instead
+// register your subclasses via wxWindows' RTTI mechanism. This class is useful
+// only for language bindings developer who need a way to implement subclassing
+// in wxWindows ports that don't support wxRTTI (e.g. wxPython).
+class WXXMLDLLEXPORT wxXmlSubclassFactory
+{
+public:
+ // Try to create instance of given class and return it, return NULL on failure:
+ virtual wxObject *Create(const wxString& className) = 0;
+ virtual ~wxXmlSubclassFactory() {}
+};
+
+
+/* -------------------------------------------------------------------------
Backward compatibility macros. Do *NOT* use, they may disappear in future
versions of the XRC library!
------------------------------------------------------------------------- */
#define ADD_STYLE XRC_ADD_STYLE
#define wxTheXmlResource wxXmlResource::Get()
-
+#define XMLID XRCID
+#define XMLCTRL XRCCTRL
+#define GetXMLID GetXRCID
#endif // _WX_XMLRES_H_