- {
- ::DeleteObject((HBITMAP) m_maskBitmap);
- m_maskBitmap = 0;
- }
- if (!bitmap.Ok())
- {
- return FALSE;
- }
-
- // scan the bitmap for the transparent colour and set
- // the corresponding pixels in the mask to BLACK and
- // the rest to WHITE
- COLORREF maskColour = RGB(colour.Red(), colour.Green(), colour.Blue());
- m_maskBitmap = (WXHBITMAP) ::CreateBitmap(
- bitmap.GetWidth(),
- bitmap.GetHeight(),
- 1, 1, 0
- );
- HDC srcDC = ::CreateCompatibleDC(0);
- ::SelectObject(srcDC, (HBITMAP) bitmap.GetHBITMAP());
- HDC destDC = ::CreateCompatibleDC(0);
- ::SelectObject(destDC, (HBITMAP) m_maskBitmap);
-
- // this is not very efficient, but I can't think
- // of a better way of doing it
- for (int w = 0; w < bitmap.GetWidth(); w++)
- {
- for (int h = 0; h < bitmap.GetHeight(); h++)