if ((bind(sck->m_endpoint, sck->m_local->m_addr, sck->m_local->m_len) != 0) ||
(getsockname(sck->m_endpoint,
sck->m_local->m_addr,
- (SOCKLEN_T *) &sck->m_local->m_len) != 0) ||
+ (WX_SOCKLEN_T *) &sck->m_local->m_len) != 0) ||
(listen(sck->m_endpoint, 5) != 0))
{
close(sck->m_endpoint);
// TODO
#if 0
- connection->m_endpoint = accept(socket->m_endpoint, &from, (SOCKLEN_T *) &fromlen);
+ connection->m_endpoint = accept(socket->m_endpoint, &from, (WX_SOCKLEN_T *) &fromlen);
#endif
if (connection->m_endpoint == kOTInvalidEndpointRef )
if ((bind(sck->m_endpoint, sck->m_local->m_addr, sck->m_local->m_len) != 0) ||
(getsockname(sck->m_endpoint,
sck->m_local->m_addr,
- (SOCKLEN_T *) &sck->m_local->m_len) != 0))
+ (WX_SOCKLEN_T *) &sck->m_local->m_len) != 0))
{
close(sck->m_endpoint);
sck->m_endpoint = -1;
* For stream (connection oriented) sockets, GSocket_Connect() tries
* to establish a client connection to a server using the peer address
* as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the
- * connection has been succesfully established, or one of the error
+ * connection has been successfully established, or one of the error
* codes listed below. Note that for nonblocking sockets, a return
* value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection
* request can be completed later; you should use GSocket_Select()
{
/*
int error;
- SOCKLEN_T len = sizeof(error);
+ WX_SOCKLEN_T len = sizeof(error);
getsockopt(sck->m_endpoint, SOL_SOCKET, SO_ERROR, (void*) &error, &len);
}
/* GSocket_GetError:
- * Returns the last error occured for this socket. Note that successful
+ * Returns the last error which occurred for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
* after an error.
*/
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
- * Connection succesfully established, for client sockets, or incoming
+ * Connection successfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST:
int ret = -1;
#if 0
struct sockaddr from;
- SOCKLEN_T fromlen = sizeof(from);
+ WX_SOCKLEN_T fromlen = sizeof(from);
GSocketError err;
fromlen = sizeof(from);
- ret = recvfrom(socket->m_endpoint, buffer, size, 0, &from, (SOCKLEN_T *) &fromlen);
+ ret = recvfrom(socket->m_endpoint, buffer, size, 0, &from, (WX_SOCKLEN_T *) &fromlen);
if (ret == -1)
return -1;
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
- * Connection succesfully established, for client sockets, or incoming
+ * Connection successfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST: