return eventNotHandledErr;
}
-// due to the rather low-level event API of wxWindows, we cannot use RunApplicationEventLoop
+// due to the rather low-level event API of wxWidgets, we cannot use RunApplicationEventLoop
// but have to use ReceiveNextEvent dealing with events manually, therefore we also have
// deal with clicks in the menu bar explicitely
NSModule theModule;
const char *theLibPath;
- gSharedLibraryBundle = CFBundleGetBundleWithIdentifier(CFSTR("com.wxwindows.wxWindows"));
+ gSharedLibraryBundle = CFBundleGetBundleWithIdentifier(CFSTR("com.wxwindows.wxWidgets"));
if (gSharedLibraryBundle != NULL) {
- // wxWindows has been bundled into a framework
+ // wxWidgets has been bundled into a framework
// load the framework resources
gSharedLibraryResource = CFBundleOpenBundleResourceMap(gSharedLibraryBundle);
}
else {
- // wxWindows is a simple dynamic shared library
+ // wxWidgets is a simple dynamic shared library
// load the resources from the data fork of a separate resource file
wxString theResPath;
wxString theName;
::GetWindowAttributes( frontWindow , &frontWindowAttributes ) ;
short windowPart = ::FindWindow(ev->where, &window);
- wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( (WXWindow) window ) ;
if ( wxPendingDelete.Member(win) )
return ;
break ;
default:
{
- wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( (WXWindow) window ) ;
if ( win )
win->MacMouseUp( ev , windowPart ) ;
}
bool wxGetKeyState(wxKeyCode key) //virtual key code if < 10.2.x, else see below
{
-//#ifdef __DARWIN__
-// wxHIDKeyboard keyboard;
-// return keyboard.IsActive(key);
-//#else
-// TODO: Have it use HID Manager on OSX...
-//if OS X > 10.2 (i.e. 10.2.x)
-//a known apple bug prevents the system from determining led
-//states with GetKeys... can only determine caps lock led
+#if __WXMAC_CARBON__
+//TODO: Low get map...
return !!(GetCurrentKeyModifiers() & wxKeyCodeToMacModifier(key));
-//else
-// KeyMapByteArray keymap;
-// GetKeys((BigEndianLong*)keymap);
-// return !!(BitTst(keymap, (sizeof(KeyMapByteArray)*8) - iKey));
-//#endif
+#else
+ KeyMap keymap;
+ GetKeys(keymap);
+ return !!(BitTst(keymap, (sizeof(KeyMap)*8) - key));
+#endif
}
#if !TARGET_CARBON
{
// if window is not having a focus still testing for default enter or cancel
// TODO add the UMA version for ActiveNonFloatingWindow
- wxWindow* focus = wxFindWinFromMacWindow( FrontWindow() ) ;
+ wxWindow* focus = wxFindWinFromMacWindow( (WXWindow) FrontWindow() ) ;
if ( focus )
{
if ( keyval == WXK_RETURN )
// if it is a floater we activate/deactivate the front non-floating window instead
window = ::FrontNonFloatingWindow() ;
}
- wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( (WXWindow) window ) ;
if ( win )
win->MacActivate( ev->when , activate ) ;
}
{
EventRecord* ev = (EventRecord*) evr ;
WindowRef window = (WindowRef) ev->message ;
- wxTopLevelWindowMac * win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac * win = wxFindWinFromMacWindow( (WXWindow) window ) ;
if ( win )
{
if ( !wxPendingDelete.Member(win) )
if ( oldFrontWindow )
{
- wxTopLevelWindowMac* win = wxFindWinFromMacWindow( oldFrontWindow ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( (WXWindow) oldFrontWindow ) ;
if ( win )
win->MacActivate( ev->when , false ) ;
}
if ( newFrontWindow )
{
- wxTopLevelWindowMac* win = wxFindWinFromMacWindow( newFrontWindow ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( (WXWindow) newFrontWindow ) ;
if ( win )
win->MacActivate( ev->when , true ) ;
}
{
case inContent :
{
- wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( (WXWindow) window ) ;
if ( win )
win->MacMouseMoved( ev , windowPart ) ;
else