// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "menu.h"
-#pragma implementation "menuitem.h"
-#endif
-
// ============================================================================
// headers & declarations
// ============================================================================
-// wxWindows headers
+// wxWidgets headers
// -----------------
#include "wx/app.h"
// ----------------------
#include <string.h>
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxEvtHandler)
-#endif
// the (popup) menu title has this special id
static const int idMenuTitle = -2;
wxASSERT_MSG( pSubMenu->m_hMenu != NULL , wxT("invalid submenu added"));
pSubMenu->m_menuParent = this ;
- if (wxMenuBar::MacGetInstalledMenuBar() == m_menuBar)
+ if (wxMenuBar::MacGetInstalledMenuBar() == GetMenuBar())
{
pSubMenu->MacBeforeDisplay( true ) ;
}
// if we're already attached to the menubar, we must update it
if ( IsAttached() )
{
- m_menuBar->Refresh();
+ GetMenuBar()->Refresh();
}
return TRUE ;
}
if ( IsAttached() )
{
// otherwise, the change won't be visible
- m_menuBar->Refresh();
+ GetMenuBar()->Refresh();
}
// and from internal data structures
{
if ( m_invokingWindow != NULL )
return m_invokingWindow;
- else if ( m_menuBar != NULL)
- return (wxWindow *) m_menuBar->GetFrame();
+ else if ( GetMenuBar() != NULL)
+ return (wxWindow *) GetMenuBar()->GetFrame();
return NULL;
}
}
-wxMenuBar::wxMenuBar(int count, wxMenu *menus[], const wxString titles[])
+wxMenuBar::wxMenuBar(size_t count, wxMenu *menus[], const wxString titles[], long WXUNUSED(style))
{
Init();
m_titles.Alloc(count);
- for ( int i = 0; i < count; i++ )
+ for ( size_t i = 0; i < count; i++ )
{
m_menus.Append(menus[i]);
m_titles.Add(titles[i]);