/////////////////////////////////////////////////////////////////////////////
-// Name: common/toplvcmn.cpp
+// Name: src/common/toplvcmn.cpp
// Purpose: common (for all platforms) wxTopLevelWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
#pragma hdrstop
#endif
+#include "wx/toplevel.h"
+
#ifndef WX_PRECOMP
- #include "wx/toplevel.h"
#include "wx/dcclient.h"
#include "wx/app.h"
#endif // WX_PRECOMP
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
+ m_winDefault = NULL;
+ m_winTmpDefault = NULL;
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
- bool shouldExit = IsLastBeforeExit();
-
wxTopLevelWindows.DeleteObject(this);
- if ( shouldExit )
+ if ( IsLastBeforeExit() )
{
- // then do it
+ // no other (important) windows left, quit the app
wxTheApp->ExitMainLoop();
}
}
bool wxTopLevelWindowBase::IsLastBeforeExit() const
{
- // we exit the application if there are no more top level windows left
- // normally but wxApp can prevent this from happening
- return wxTopLevelWindows.GetCount() == 1 &&
- wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
- wxTheApp && wxTheApp->GetExitOnFrameDelete();
+ // first of all, automatically exiting the app on last window close can be
+ // completely disabled at wxTheApp level
+ if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
+ return false;
+
+ wxWindowList::const_iterator i;
+ const wxWindowList::const_iterator end = wxTopLevelWindows.end();
+
+ // then decide whether we should exit at all
+ for ( i = wxTopLevelWindows.begin(); i != end; ++i )
+ {
+ wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ if ( win->ShouldPreventAppExit() )
+ {
+ // there remains at least one important TLW, don't exit
+ return false;
+ }
+ }
+
+ // if yes, close all the other windows: this could still fail
+ for ( i = wxTopLevelWindows.begin(); i != end; ++i )
+ {
+ // don't close twice the windows which are already marked for deletion
+ wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ if ( !wxPendingDelete.Member(win) && !win->Close() )
+ {
+ // one of the windows refused to close, don't exit
+ //
+ // NB: of course, by now some other windows could have been already
+ // closed but there is really nothing we can do about it as we
+ // have no way just to ask the window if it can close without
+ // forcing it to do it
+ return false;
+ }
+ }
+
+ return true;
}
// ----------------------------------------------------------------------------
// wxTopLevelWindow geometry
// ----------------------------------------------------------------------------
-void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
{
- GetPosition(x,y);
- GetSize(w,h);
+ SetSizeHints( minSize.x, minSize.y, GetMaxWidth(), GetMaxHeight() );
}
-wxSize wxTopLevelWindowBase::GetMaxSize() const
+void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
{
- wxSize size( GetMaxWidth(), GetMaxHeight() );
- int w, h;
-
- wxClientDisplayRect( 0, 0, &w, &h );
-
- if( size.GetWidth() == wxDefaultCoord )
- size.SetWidth( w );
+ SetSizeHints( GetMinWidth(), GetMinHeight(), maxSize.x, maxSize.y );
+}
- if( size.GetHeight() == wxDefaultCoord )
- size.SetHeight( h );
+// set the min/max size of the window
+void wxTopLevelWindowBase::DoSetSizeHints(int minW, int minH,
+ int maxW, int maxH,
+ int WXUNUSED(incW), int WXUNUSED(incH))
+{
+ // setting min width greater than max width leads to infinite loops under
+ // X11 and generally doesn't make any sense, so don't allow it
+ wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
+ (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
+ _T("min width/height must be less than max width/height!") );
+
+ m_minWidth = minW;
+ m_maxWidth = maxW;
+ m_minHeight = minH;
+ m_maxHeight = maxH;
+}
- return size;
+void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+{
+ GetPosition(x,y);
+ GetSize(w,h);
}
/* static */
void wxTopLevelWindowBase::DoCentre(int dir)
{
+ // on some platforms centering top level windows is impossible
+ // because they are always maximized by guidelines or limitations
+ if(IsAlwaysMaximized())
+ return;
+
// we need the display rect anyhow so store it first
int nDisplay = wxDisplay::GetFromWindow(this);
wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
// parent frame under Mac but could happen elsewhere too if the frame
// was hidden/moved away for some reason), don't use it as otherwise
// this window wouldn't be visible at all
- if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
- !rectParent.Inside(rectParent.GetBottomRight()) )
+ if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
+ !rectParent.Contains(rectParent.GetBottomRight()) )
{
// this is enough to make IsEmpty() test below pass
rectParent.width = 0;
if ( rectParent.IsEmpty() )
{
- // we were explicitely asked to centre this window on the entire screen
+ // we were explicitly asked to centre this window on the entire screen
// or if we have no parent anyhow and so can't centre on it
rectParent = rectDisplay;
}
+ // centering maximized window on screen is no-op
+ if((rectParent == rectDisplay) && IsMaximized())
+ return;
+
// the new window rect candidate
wxRect rect = GetRect().CentreIn(rectParent, dir);
// we don't want to place the window off screen if Centre() is called as
// this is (almost?) never wanted and it would be very difficult to prevent
// it from happening from the user code if we didn't check for it here
- if ( rectDisplay.Inside(rect.GetTopLeft()) )
+ if ( rectDisplay.Contains(rect.GetTopLeft()) )
{
- if ( !rectDisplay.Inside(rect.GetBottomRight()) )
+ if ( !rectDisplay.Contains(rect.GetBottomRight()) )
{
- // check if we can move the window so that the bottom right corner
- // is visible without hiding the top left one
+ // move the window just enough for the bottom right corner to
+ // become visible
int dx = rectDisplay.GetRight() - rect.GetRight();
int dy = rectDisplay.GetBottom() - rect.GetBottom();
- rect.Offset(dx, dy);
+ rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
}
//else: the window top left and bottom right corner are both visible,
// although the window might still be not entirely on screen (with
wxWindow::DoClientToScreen(x, y);
}
+bool wxTopLevelWindowBase::IsAlwaysMaximized() const
+{
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ return true;
+#else
+ return false;
+#endif
+}
// ----------------------------------------------------------------------------
// event handlers
}
// do we have any children at all?
- if ( child )
+ if ( child && child->IsShown() )
{
// exactly one child - set it's size to fill the whole frame
int clientW, clientH;
DoGetClientSize(&clientW, &clientH);
- // for whatever reasons, wxGTK wants to have a small offset - it
- // probably looks better with it?
-#ifdef __WXGTK__
- static const int ofs = 1;
-#else
- static const int ofs = 0;
-#endif
-
- child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
+ child->SetSize(0, 0, clientW, clientH);
}
}
}
Raise();
}
+void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
+{
+ if ( child == m_winDefault )
+ m_winDefault = NULL;
+
+ if ( child == m_winTmpDefault )
+ m_winTmpDefault = NULL;
+
+ wxWindow::RemoveChild(child);
+}