]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/dynarray.h
Motif compilation fixes (now ok)
[wxWidgets.git] / include / wx / dynarray.h
index 67bcab55d88c553dc2d0eb1269764a445f1a3088..a5b90b2b1605169b8ab26afc6095310bd0a68e1c 100644 (file)
@@ -123,8 +123,8 @@ protected:
     /**
       Search the element in the array, starting from the either side
       @param bFromEnd if TRUE, start from the end
-      @return index of the first item matched or NOT_FOUND
-      @see NOT_FOUND
+      @return index of the first item matched or wxNOT_FOUND
+      @see wxNOT_FOUND
      */
   int Index(long lItem, bool bFromEnd = FALSE) const;
     /// search for an item using binary search in a sorted array
@@ -162,6 +162,9 @@ private:
 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
 //
 // NB: it has only inline functions => takes no space at all
+// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
+//    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
+// so using a temporary variable instead.
 // ----------------------------------------------------------------------------
 #define  _WX_DEFINE_ARRAY(T, name)                                  \
 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2);       \
@@ -172,7 +175,8 @@ public:                                                             \
     { wxASSERT( sizeof(T) <= sizeof(long) ); }                      \
                                                                     \
   name& operator=(const name& src)                                  \
-    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);    \
+    { wxBaseArray* temp = (wxBaseArray*) this;                      \
+      (*temp) = ((const wxBaseArray&)src);                          \
       return *this; }                                               \
                                                                     \
   T& operator[](size_t uiIndex) const                               \
@@ -193,7 +197,7 @@ public:                                                             \
   void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); }     \
   void Remove(T Item)                                               \
     { int iIndex = Index(Item);                                     \
-      wxCHECK2_MSG( iIndex != NOT_FOUND, return,                    \
+      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                    \
         "removing inexisting element in wxArray::Remove" );         \
       wxBaseArray::Remove((size_t)iIndex); }                          \
                                                                     \
@@ -216,6 +220,9 @@ public:                                                             \
 // the normal arrays otherwise.
 //
 // NB: it has only inline functions => takes no space at all
+// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
+//    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
+// so using a temporary variable instead.
 // ----------------------------------------------------------------------------
 #define  _WX_DEFINE_SORTED_ARRAY(T, name)                           \
 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2);        \
@@ -226,7 +233,8 @@ public:                                                             \
     { wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; }    \
                                                                     \
   name& operator=(const name& src)                                  \
-    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);    \
+    { wxBaseArray* temp = (wxBaseArray*) this;                      \
+      (*temp) = ((const wxBaseArray&)src);                          \
       m_fnCompare = src.m_fnCompare;                                \
       return *this; }                                               \
                                                                     \
@@ -246,7 +254,7 @@ public:                                                             \
   void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); }     \
   void Remove(T Item)                                               \
     { int iIndex = Index(Item);                                     \
-      wxCHECK2_MSG( iIndex != NOT_FOUND, return,                    \
+      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                    \
         "removing inexisting element in wxArray::Remove" );         \
       wxBaseArray::Remove((size_t)iIndex); }                        \
                                                                     \
@@ -369,7 +377,7 @@ private:                                                            \
    @memo declare objarray class 'name' containing elements of type 'T'
   */
 #define WX_DECLARE_OBJARRAY(T, name)  typedef T _L##name;                 \
-                                      _WX_DECLARE_LIST(_L##name, name)
+                                      _WX_DECLARE_OBJARRAY(_L##name, name)
   /**
     To use an objarray class you must
     <ll>
@@ -411,5 +419,25 @@ WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
 #undef  WXDLLEXPORTLOCAL
 #define WXDLLEXPORTLOCAL
 
+// -----------------------------------------------------------------------------
+// convinience macros
+// -----------------------------------------------------------------------------
+
+// delete all array elements
+//
+// NB: the class declaration of the array elements must be visible from the
+//     place where you use this macro, otherwise the proper destructor may not
+//     be called (a decent compiler should give a warning about it, but don't
+//     count on it)!
+#define WX_CLEAR_ARRAY(array)                                                 \
+    {                                                                         \
+        size_t count = array.Count();                                         \
+        for ( size_t n = 0; n < count; n++ )                                  \
+        {                                                                     \
+            delete array[n];                                                  \
+        }                                                                     \
+                                                                              \
+        array.Empty();                                                        \
+    }
 #endif // _DYNARRAY_H