// return true if fprintf(stderr) goes somewhere, false otherwise
virtual bool HasStderr() = 0;
- // managing "pending delete" list: in GUI mode we can't immediately delete
- // some objects because there may be unprocessed events for them and so we
- // only do it during the next idle loop iteration while this is, of course,
- // unnecessary in wxBase, so we have a few functions to abstract these
- // operations
-
- // add the object to the pending delete list in GUI, delete it immediately
- // in wxBase
- virtual void ScheduleForDestroy(wxObject *object) = 0;
-
- // remove this object from the pending delete list in GUI, do nothing in
- // wxBase
- virtual void RemoveFromPendingDelete(wxObject *object) = 0;
-
#if wxUSE_SOCKETS
// this function is used by wxNet library to set the default socket manager
// to use: doing it like this allows us to keep all socket-related code in
// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
// Unix code (and otherwise __UNIX__ wouldn't be defined)
// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
-#if defined(__WXPALMOS__)
- #include "wx/palmos/apptbase.h"
-#elif defined(__WIN32__)
+#if defined(__WIN32__)
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
virtual bool ShowAssertDialog(const wxString& msg);
virtual bool HasStderr();
- virtual void ScheduleForDestroy(wxObject *object);
- virtual void RemoveFromPendingDelete(wxObject *object);
-
// the GetToolkitVersion for console application is always the same
virtual wxPortId GetToolkitVersion(int *verMaj = NULL, int *verMin = NULL) const
{
virtual bool ShowAssertDialog(const wxString& msg);
virtual bool HasStderr();
- virtual void ScheduleForDestroy(wxObject *object);
- virtual void RemoveFromPendingDelete(wxObject *object);
-
virtual bool IsUsingUniversalWidgets() const
{
#ifdef __WXUNIVERSAL__
// ----------------------------------------------------------------------------
// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
-#if defined(__WXPALMOS__)
- #include "wx/palmos/apptrait.h"
-#elif defined(__WIN32__)
+#if defined(__WIN32__)
#include "wx/msw/apptrait.h"
#elif defined(__OS2__)
#include "wx/os2/apptrait.h"