///////////////////////////////////////////////////////////////////////////////
// Name: src/palmos/evtloop.cpp
-// Purpose: implements wxEventLoop for Palm OS
+// Purpose: implements wxGUIEventLoop for Palm OS
// Author: William Osborne - minimal working wxPalmOS port
// Modified by:
// Created: 10.14.04
#include <Form.h>
// ============================================================================
-// wxEventLoop implementation
+// wxGUIEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
-wxEventLoop::wxEventLoop()
+wxGUIEventLoop::wxGUIEventLoop()
{
m_shouldExit = false;
m_exitcode = 0;
}
// ----------------------------------------------------------------------------
-// wxEventLoop message processing
+// wxGUIEventLoop message processing
// ----------------------------------------------------------------------------
-void wxEventLoop::ProcessMessage(WXMSG *msg)
+void wxGUIEventLoop::ProcessMessage(WXMSG *msg)
{
}
-bool wxEventLoop::PreProcessMessage(WXMSG *msg)
+bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg)
{
return false;
}
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-bool wxEventLoop::IsRunning() const
+bool wxGUIEventLoop::IsRunning() const
{
return true;
}
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
status_t error;
EventType event;
return 0;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
FrmCloseAllForms();
}
// ----------------------------------------------------------------------------
-// wxEventLoop message processing dispatching
+// wxGUIEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
return false;
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
return false;
}
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ return -1;
+}
+
+void wxGUIEventLoop::WakeUp()
+{
+ return;
+}
+