How to build the sources from CVS
------------------------------------------------------------------------
+Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac
+etc. alongside these instructions.
+
I) Windows using plain makefiles
----------------------------------------
-No idea, never did it.
+a) If using Microsoft Visual C++ 5.0 or 6.0
+Ensure that the command-line compiler and tools (including
+nmake) are installed and ready to run. Depending on your
+installation there may be a batch file (commonly named VCVARS32.BAT)
+that needs to be run to set correct environment variables and PATH entries.
-II) Unix using plain makefiles.
-----------------------------------------
+Continue with item c) below.
-Set WXWIN environment variable to the base directory such
-as ~/wxWindows
--> type: export WXWIN=~/wxWindows
+b) If using the MinGW or Cygwin compilers
+
+You can get MinGW from http://www.mingw.org/
+
+Cygwin is available at http://www.cygwin.com/
+
+If you are using Cygwin or MinGW together with the MSYS environment, you
+can build the library using configure (see "Unix ports" and
+"Windows using configure" below). You can also
+build wxWidgets without configure using native makefile, but only with
+MinGW. Using Cygwin together with Windows makefile is no longer supported.
+
+If building with MinGW without configure:
+
+-> Set your path so that it includes the directory
+ where your compiler and tools reside
+
+-> Make sure you have GNU Make installed. It must be Windows native version.
+ Download it from http://www.mingw.org, the executable will be called
+ mingw32-make.exe.
+
+-> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3),
+ but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will
+ have to change variable GCC_VERSION in config.gcc (see msw/install.txt
+ for details).
+
+If using configure, Unix instructions apply.
+
+
+c) Build instructions
+
+Assumming that you installed the wxWidgets sources
+into c:\wxWidgets:
+
+-> Copy c:\wxWidgets\include\wx\msw\setup0.h
+ to c:\wxWidgets\include\wx\msw\setup.h
+-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
+ the features you would like to compile wxWidgets with[out].
+
+ and std iostreams are disabled with
+ #define wxUSE_STD_IOSTREAM 0
+
+-> type: cd c:\wxWidgets\build\msw
+-> type: make -f makefile.gcc (if using GNU tools)
+or type: nmake -f makefile.vc (if using MS VC++)
+etc.
+
+ See also docs/msw/install.txt for additional compilation options.
+
+d) Borland (including free command line tools)
+ Download tools from http://www.borland.com/downloads/
+
+ See docs/msw/install.txt for details; in brief:
+
+-> type cd c:\wxWidgets\build\msw
+-> type make -f makefile.bcc
+
+You can customize many things in the build process, detailed description is
+in docs/msw/install.txt.
+
-Edit ~/wxWindows/src/make.env as you wish.
--> type: cd ~/wxWindows/src/gtk
--> type: cp ./setup0.h setup.h
--> type: make -f makefile.unx gtk
--> pray
+II) Unix ports
+--------------
+
+Building wxGTK or wxMotif completely without configure
+won't ever work, but there is now a new makefile system
+that works without libtool and automake, using only
+configure to create what is needed.
+
+In order to create configure, you need to have the
+GNU autoconf package (version > 2.54) installed
+on your system and type run "autoconf" in the base
+directory (or run the autogen.sh script in the same
+directory, which just calls autoconf). Note that you usually don't
+need to do this because configure is included in CVS.
+
+Set WXWIN environment variable to the base directory such
+as ~/wxWidgets (this is actually not really needed).
+
+-> type: export WXWIN=~/wxWidgets
+-> type: md mybuild
+-> type: cd mybuild
+-> type: ../configure --with-motif
+or type: ../configure --with-gtk
+-> type: make
+-> type: su <type root password>
+-> type: make install
+-> type: ldconfig
+-> type: exit
+
+Call configure with --disable-shared to create a static
+library. Calling "make uninstall" will remove the installed
+library and "make dist" will create a distribution (not
+yet complete).
III) Windows using configure
----------------------------------------
-No idea.., but take a look at Unix->Windows cross compiling. With minor
-modifications, this should work in Windows if you've got the cygnus
-utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed.
-See http://www.cygnus.com for these programs.
+wxWidgets can be built on Windows using MSYS (see
+http://www.mingw.org/), which is a POSIX build environment
+for Windows. With MSYS you can just ./configure && make (see also VII,
+Unix->Windows cross-compiling using configure).
+
+Of course, you can also build the library using plain makefiles (see
+section I).
-IV) Unix using configure
+IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
----------------------------------------
-a) You have all the newest and greatest GNU tools installed on your system
-and in the same directory hierachy (e.g. either all tools in /usr or all
-in /usr/local), these tools are:
-- GNU libtool 1.2e (1.3 doesn't work here)
-- GNU autoconf 2.13 (including autoheader 2.13)
-- GNU automake 1.4 (including aclocal 1.4)
-and possibly but not forcibly
-- GNU make 3.76.1
-- GNU C++ (EGCS)
+Refer to the readme.txt and install.txt files in docs/mac to build
+wxWidgets under Classic Mac OS using CodeWarrior.
--> Go to the base directory
--> type: ./autogen.sh
+If you are checking out the CVS sources using cvs under Mac OS X and
+compiling under Classic Mac OS:
-b) You don't know what autos are and have no driver's licence anyway:
+- make sure that all text files have a Mac OS type of 'TEXT' otherwise
+ CodeWarrior may ignore them. Checking out the CVS sources using cvs
+ under Mac OS X creates untyped files which can lead to compilation
+ errors under CodeWarrior which are hard to track down.
--> Go to the testconf directory
--> type: ./apply
+- convert the xml files to CodeWarrior binary projects using the supplied
+ AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)
-a+b) Then proceed in either case with:
+V) MacOS X using configure and the Developer Tools
+----------------------------------------
--> Choose a directory name that seems fit for building wxWindows, e.g. mybuild
--> Go the base directory
--> type: mkdir mybuild
--> type: cd mybuild
--> type: ../configure --with-gtk
-or type: ../configure --with-motif
-or type: ../configure --with-wine
--> type make
--> drink lots of coffee and go shopping
+You need to have the Developer Tools installed. If this is not the case,
+you will need to register at the Apple Developer web site (this is a free
+registration) in order to download the Developer Tools installer.
+In order to create configure, you need to have the
+GNU autoconf package (version >= 2.54) installed
+on your system and type run "autoconf" in the base
+directory (or run the autogen.sh script in the same
+directory, which just calls autoconf).
-V) MacOS
-----------------------------------------
+-> type: mkdir macbuild
+-> type: cd macbuild
+-> type: ../configure --with-mac
+or type: ../configure
+-> type: make
VI) OS/2
----------------------------------------
+No notes.
VII) Unix->Windows cross-compiling using configure
--------------------------------------------------
-First you'll need a cross-compiler; linux glibc binaries of mingw32 and
-cygwin32 (both based on egcs) can be found at
-ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can
-compile one yourself. Check the relevant FAQs.
+First you'll need a cross-compiler; linux glibc binaries of MinGW and
+Cygwin (both based on egcs) can be found at
+ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
+based on the latest MinGW release can be found at
+http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
+Otherwise you can compile one yourself.
-[ A Note about cygwin32 and mingw32: the main difference is that cygwin32
+[ A Note about Cygwin and MinGW: the main difference is that Cygwin
binaries are always linked against cygwin.dll. This dll encapsulates most
standard Unix C extensions, which is very handy if you're porting unix
-software to windows. However, wxMSW doesn't need this, so mingw32 is
+software to windows. However, wxMSW doesn't need this, so MinGW is
preferable if you write portable C(++). ]
You might want to build both Unix and Windows binaries in the same source
tree; to do this make subdirs for each e.g. unix and win32. If you've
-already build wxWindows in the main dir, do a 'make distclean' there,
+already build wxWidgets in the main dir, do a 'make distclean' there,
otherwise configure will get confused. (In any case, read the section 'Unix
-using configure' and make sure you're able to build a native wxWindows
+using configure' and make sure you're able to build a native wxWidgets
library; cross-compiling errors can be pretty obscure and you'll want to be
sure that your configure setup is basically sound.)
To cross compile the windows library, do
-> cd win32
+(or whatever you called it)
+Now run configure. There are two ways to do this
+-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
+where --build= should read whatever platform you're building on. Configure
+will notice that build and host platforms differ, and automatically prepend
+i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
+The other way to run configure is by specifying the names of the binaries
+yourself:
-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
- ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no
+ ../configure --host=i586-mingw32 --with-mingw
-(assuming you're using mingw32)
+(all assuming you're using MinGW)
+By default this will compile a DLL, if you want a static library,
+specify --disable-shared.
-The important thing to notice here is that we suply configure with the names
-of all the non-default binutils (make sure they're in the PATH!), and that
-we tell configure to build for the host platform i586-mingw32.
-Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers.
+Type
+-> make
+and wait, wait, wait. Don't leave the room, because the minute you do there
+will be a compile error :-)
-Configure will conclude that shared libraries are out of the question and
-opt for a static one. I haven't looked into DLL creation yet.
+NB: if you are using a very old compiler you risk to get quite a few warnings
+ about "ANSI C++ forbids implicit conversion from 'void *'" in all places
+ where va_arg macro is used. This is due to a bug in (some versions of)
+ MinGW headers which may be corrected by upgrading your compier,
+ otherwise you might edit the file
-When configure is finished, examine setup.h in the win32 directory. Search for
-wxUSE_DYNLIB_CLASS, it will be defined twice. Remove the second define (0).
-If your cross-compiler is egcs-based, you might want to add #define __EGCS__
-in setup.h (only used by common/timercmn.cpp).
+ ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
-Type
--> make -C src
-and wait, wait, wait. Don't leave the room, because the minute you do there
-will be a compile error :-)
+ (instead of egcs-2.91.57 you may have something different), searching for
+ the lines
+
+/* Define __gnuc_va_list. */
+
+#ifndef __GNUC_VA_LIST
+#define __GNUC_VA_LIST
+#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
+typedef char *__gnuc_va_list;
+#else
+typedef void *__gnuc_va_list;
+#endif
+#endif
+
+ and adding "|| defined(_WIN32)" to the list of platforms on which
+ __gnuc_va_list is char *.
+
+If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
+(or just libwx_msw.a if you opted for a static build).
+Now try building the minimal sample:
-If this is successful, try building the minimal sample:
-> cd samples/minimal
-> make
--> mv minimal minimal.exe
-and run it with wine, for example
+and run it with wine, for example (or copy to a Windows box)
-> wine minimal.exe
If all is well, do an install; from win32
-> make install
-Native and cross-compiled installations can co-exist peacefully
-(as long as their widget sets differ), except for wx-config. You might
+Native and cross-compiled installations can co-exist peacefully
+(as long as their widget sets differ), except for wx-config. You might
want to rename the cross-compiled one to i586-mingw32-wx-config, or something.
Cross-compiling TODO:
---------------------
-- resource compiling must be done manually for now (should/can we link the
-default wx resources into libwx_msw.a?)
-- dynamic libraries
+- resource compiling must be done manually for now (should/can we link the
+default wx resources into libwx_msw.a?) [ No we can't; the linker won't
+link it in... you have to supply an object file ]
- static executables are HUGE -- there must be room for improvement.
-- wxUSE_DYNLIB_CLASS double def is probably a bug in configure.in
-- figure out a clean way to determine we're building with configure
-- possibly some problems with parser.y and lexer.c and the like.
+