pSWP[i].y = vRectl.yBottom + nHeight;
pSWP[i].cx = vRectl.xRight - (vRectl.xLeft + nWidth);
pSWP[i].cy = vRectl.yTop - vRectl.yBottom - nHeight;
pSWP[i].y = vRectl.yBottom + nHeight;
pSWP[i].cx = vRectl.xRight - (vRectl.xLeft + nWidth);
pSWP[i].cy = vRectl.yTop - vRectl.yBottom - nHeight;