// So we store a list of windows for which we already have the DC and not
// just one single hDC. This seems to work, but I'm really not sure about
// the usefullness of the whole idea - IMHO it's much better to not call
-// base class OnPaint() at all, or, if we realyl want to allow it, add a
+// base class OnPaint() at all, or, if we really want to allow it, add a
// "wxPaintDC *" parameter to wxPaintEvent which should be used if it's
// !NULL instead of creating a new DC.
wxPaintDC::wxPaintDC(wxWindow *canvas)
{
- wxCHECK_RET( canvas, "NULL canvas in wxPaintDC ctor" );
+ wxCHECK_RET( canvas, _T("NULL canvas in wxPaintDC ctor") );
#ifdef __WXDEBUG__
if ( !g_isPainting )