#include "wx/dfb/private.h"
+#define TRACE_PAINT _T("paint")
+
// ===========================================================================
// implementation
// ===========================================================================
void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
{
- wxCHECK_RET( win, _T("invalid window") );
+ m_win = win;
- // check if the rectangle covers full window and so is not needed:
- if ( rect && *rect == wxRect(win->GetSize()) )
- rect = NULL;
+ wxCHECK_RET( win, _T("invalid window") );
// obtain the surface used for painting:
+ wxPoint origin;
wxIDirectFBSurfacePtr surface;
- if ( !win->IsVisible() )
+ if ( !win->IsShownOnScreen() )
{
// we're painting on invisible window: the changes won't have any
// effect, as the window will be repainted anyhow when it is shown, but
// we still need a valid DC so that e.g. text extents can be measured,
// so let's create a dummy surface that has the same format as the real
// one would have and let the code paint on it:
+ wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
+ win, win->GetName().c_str());
wxSize size(rect ? rect->GetSize() : win->GetSize());
- surface = wxDfbCreateCompatibleSurface(win->GetDfbSurface(), size);
- }
- else if ( !rect )
- {
- wxCHECK_RET( win->GetSize().x > 0 && win->GetSize().y > 0,
- _T("window has invalid size") );
-
- surface = win->GetDfbSurface();
+ surface = win->GetDfbSurface()->CreateCompatible(size);
}
else
{
- wxCHECK_RET( !rect || !rect->IsEmpty(), _T("invalid rectangle") );
-
- DFBRectangle dfbrect = { rect->x, rect->y, rect->width, rect->height };
+ wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
+
+ // compute painting rectangle after clipping if we're in PaintWindow
+ // code, otherwise paint on the entire window:
+ wxRect r(rectOrig);
+ if ( win->GetTLW()->IsPainting() )
+ r.Intersect(win->GetUpdateRegion().AsRect());
+
+ wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
+
+ // if the DC was clipped thanks to rectPaint, we must adjust the origin
+ // accordingly; but we do *not* adjust for 'rect', because
+ // rect.GetPosition() has coordinates (0,0) in the DC:
+ origin.x = rectOrig.x - r.x;
+ origin.y = rectOrig.y - r.y;
+
+ wxLogTrace(TRACE_PAINT,
+ _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
+ win, win->GetName().c_str(),
+ rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
+ r.x, r.y, r.GetRight(), r.GetBottom(),
+ origin.x, origin.y);
+
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
}
SetFont(win->GetFont());
// offset coordinates to account for subsurface's origin coordinates:
- if ( rect )
- SetDeviceOrigin(rect->x, rect->y);
+ SetDeviceOrigin(origin.x, origin.y);
}
-//-----------------------------------------------------------------------------
-// base class for wxClientDC and wxPaintDC
-//-----------------------------------------------------------------------------
-
-wxClientDCBase::wxClientDCBase(wxWindow *win)
+wxWindowDC::~wxWindowDC()
{
- wxCHECK_RET( win, _T("invalid window") );
+ wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ if ( !surface || !m_win )
+ return;
- wxRect rect = win->GetClientRect();
- InitForWin(win, &rect);
+ // painting on hidden window has no effect on TLW's surface, don't
+ // waste time flipping the dummy surface:
+ if ( !m_win->IsShownOnScreen() )
+ return;
+
+ // if no painting was done on the DC, we don't have to flip the surface:
+ if ( !m_isBBoxValid )
+ return;
+
+ if ( !m_win->GetTLW()->IsPainting() )
+ {
+ // FIXME: flip only modified parts of the surface
+ surface->FlipToFront();
+ }
+ // else: don't flip the surface, wxTLW will do it when it finishes
+ // painting of its invalidated areas
}
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
-wxClientDC::~wxClientDC()
+wxClientDC::wxClientDC(wxWindow *win)
{
- // flip to surface so that the changes become visible
- wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ wxCHECK_RET( win, _T("invalid window") );
- // FIXME: do this only if the surface was modified (as opposed to e.g.
- // used only to obtain text metrics)
- if ( surface )
- surface->Flip(NULL, DSFLIP_NONE);
+ wxRect rect = win->GetClientRect();
+ InitForWin(win, &rect);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
-
-#warning "wxPaintDC ctor must respect m_updateRegion"
-
-wxPaintDC::~wxPaintDC()
-{
- // NB: do *not* flip the surface: wxPaintDC is used with EVT_PAINT and the
- // surface will be flipped for the entire TLW once all children are
- // repainted
-}