inline operator wxString () const { return MakeString(); }
wxString GetString() const;
- // char (wxChar?)
- wxVariant(char val, const wxString& name = wxEmptyString);
- bool operator== (char value) const;
- bool operator!= (char value) const;
- void operator= (char value) ;
- inline operator char () const { return GetChar(); }
- char GetChar() const ;
+ // wxChar
+ wxVariant(wxChar val, const wxString& name = wxEmptyString);
+ bool operator== (wxChar value) const;
+ bool operator!= (wxChar value) const;
+ void operator= (wxChar value) ;
+ inline operator wxChar () const { return GetChar(); }
+ wxChar GetChar() const ;
// wxArrayString
wxVariant(const wxArrayString& val, const wxString& name = wxEmptyString);
DECLARE_DYNAMIC_CLASS(wxVariant)
};
-//Since we want type safety wxVariant we need to fetch and dynamic_cast
-//in a seemingly safe way so the compiler can check, so we define
-//a dynamic_cast /wxDynamicCast analogue.
+
+#define DECLARE_VARIANT_OBJECT(classname) \
+classname& operator << ( classname &object, const wxVariant &variant ); \
+wxVariant& operator << ( wxVariant &variant, const classname &object );
+
+#define IMPLEMENT_VARIANT_OBJECT(classname) \
+class classname##VariantData: public wxVariantData \
+{ \
+public:\
+ classname##VariantData() {} \
+ classname##VariantData( const classname &value ) { m_value = value; } \
+\
+ classname &GetValue() { return m_value; } \
+\
+ virtual bool Eq(wxVariantData& data) const; \
+\
+ virtual wxString GetType() const; \
+ virtual wxClassInfo* GetValueClassInfo(); \
+\
+protected:\
+ classname m_value; \
+\
+private: \
+ DECLARE_CLASS(classname##VariantData) \
+};\
+\
+IMPLEMENT_CLASS(classname##VariantData, wxVariantData)\
+\
+bool classname##VariantData::Eq(wxVariantData& data) const \
+{\
+ wxASSERT( wxIsKindOf((&data), classname##VariantData) );\
+\
+ classname##VariantData & otherData = (classname##VariantData &) data;\
+\
+ return (otherData.m_value == m_value);\
+}\
+\
+wxString classname##VariantData::GetType() const\
+{\
+ return m_value.GetClassInfo()->GetClassName();\
+}\
+\
+wxClassInfo* classname##VariantData::GetValueClassInfo()\
+{\
+ return m_value.GetClassInfo();\
+}\
+\
+classname& operator << ( classname &value, const wxVariant &variant )\
+{\
+ wxASSERT( wxIsKindOf( variant.GetData(), classname##VariantData ) );\
+ \
+ classname##VariantData *data = (classname##VariantData*) variant.GetData();\
+ value = data->GetValue();\
+ return value;\
+}\
+\
+wxVariant& operator << ( wxVariant &variant, const classname &value )\
+{\
+ classname##VariantData *data = new classname##VariantData( value );\
+ variant.SetData( data );\
+ return variant;\
+}
+
+#include "wx/colour.h"
+#include "wx/pen.h"
+#include "wx/brush.h"
+#include "wx/image.h"
+#include "wx/icon.h"
+#include "wx/bitmap.h"
+
+DECLARE_VARIANT_OBJECT(wxColour)
+DECLARE_VARIANT_OBJECT(wxPen)
+DECLARE_VARIANT_OBJECT(wxBrush)
+DECLARE_VARIANT_OBJECT(wxImage)
+DECLARE_VARIANT_OBJECT(wxIcon)
+DECLARE_VARIANT_OBJECT(wxBitmap)
+
+// Since we want type safety wxVariant we need to fetch and dynamic_cast
+// in a seemingly safe way so the compiler can check, so we define
+// a dynamic_cast /wxDynamicCast analogue.
#define wxGetVariantCast(var,classname) \
((classname*)(var.IsValueKindOf(&classname::ms_classInfo) ?\