#include "wx/msw/private.h"
#endif
-IMPLEMENT_CLASS( wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass )
+IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
wxAuiManager* owner_mgr,
const wxAuiPaneInfo& pane,
wxWindowID id /*= wxID_ANY*/,
long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
- wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
wxCLIP_CHILDREN
*/)
: wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
pane.floating_pos, pane.floating_size,
- style |
+ style |
(pane.HasCloseButton()?wxCLOSE_BOX:0) |
(pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
(pane.IsFixed()?0:wxRESIZE_BORDER)
m_moving = false;
m_mgr.SetManagedWindow(this);
m_solid_drag = true;
-
+
// find out if the system supports solid window drag.
// on non-msw systems, this is assumed to be the case
#ifdef __WXMSW__
SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
m_solid_drag = b ? true : false;
#endif
-
+
SetExtraStyle(wxWS_EX_PROCESS_IDLE);
}
wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
- if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
+ if(m_owner_mgr && m_owner_mgr->m_action_window == this)
+ {
m_owner_mgr->m_action_window = NULL;
}
m_mgr.UnInit();
Layer(0).Row(0).Position(0);
// Carry over the minimum size
+ wxSize pane_min_size = pane.window->GetMinSize();
+
+ // if the frame window's max size is greater than the min size
+ // then set the max size to the min size as well
+ wxSize cur_max_size = GetMaxSize();
+ if (cur_max_size.IsFullySpecified() &&
+ (cur_max_size.x < pane.min_size.x ||
+ cur_max_size.y < pane.min_size.y)
+ )
+ {
+ SetMaxSize(pane_min_size);
+ }
+
SetMinSize(pane.window->GetMinSize());
m_mgr.AddPane(m_pane_window, contained_pane);
{
SetSize(pane.floating_size);
}
- else
+ else
{
wxSize size = pane.best_size;
if (size == wxDefaultSize)
}
}
+wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
+{
+ return m_owner_mgr;
+}
+
+
void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
{
m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
{
m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
- if (!evt.GetVeto())
+ if (!evt.GetVeto()) {
+ m_mgr.DetachPane(m_pane_window);
Destroy();
+ }
}
void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
m_moving = true;
return;
}
-
-
+
+
wxRect win_rect = GetRect();
if (win_rect == m_last_rect)
return;
}
- // skip if moving too fast to avoid massive redraws and
+ // skip if moving too fast to avoid massive redraws and
// jumping hint windows
if ((abs(win_rect.x - m_last_rect.x) > 3) ||
(abs(win_rect.y - m_last_rect.y) > 3))
}
wxDirection dir = wxALL;
-
+
int horiz_dist = abs(win_rect.x - m_last3_rect.x);
int vert_dist = abs(win_rect.y - m_last3_rect.y);
-
+
if (vert_dist >= horiz_dist)
{
if (win_rect.y < m_last3_rect.y)
else
dir = wxEAST;
}
-
+
m_last3_rect = m_last2_rect;
m_last2_rect = m_last_rect;
m_last_rect = win_rect;
if (m_last3_rect.IsEmpty())
return;
-
+
OnMoving(event.GetRect(), dir);
}
m_moving = false;
OnMoveFinished();
}
- else
+ else
{
event.RequestMore();
}