g = wxAuiBlendColour(g, bg, alpha);
b = wxAuiBlendColour(b, bg, alpha);
- return wxColour((int)r, (int)g, (int)b);
+ return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
}
int r,g,b;
- r = start_color.Red() + ((i*rd*100)/high)/100;
- g = start_color.Green() + ((i*gd*100)/high)/100;
- b = start_color.Blue() + ((i*bd*100)/high)/100;
+ r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100));
+ g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100));
+ b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100));
wxPen p(wxColor((unsigned char)r,
(unsigned char)g,
wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
#endif
+ // the base_colour is too pale to use as our base colour,
+ // so darken it a bit --
+ if ((255-base_colour.Red()) +
+ (255-base_colour.Green()) +
+ (255-base_colour.Blue()) < 60)
+ {
+ base_colour = wxAuiStepColour(base_colour, 92);
+ }
+
m_base_colour = base_colour;
wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
wxColor darker2_colour = wxAuiStepColour(base_colour, 75);