]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/floatpane.cpp
normalize printf/scanf format strings correctly on all platforms, while accounting...
[wxWidgets.git] / src / aui / floatpane.cpp
index 0bf9d8fbff00208d8a01ceb2e9b64e61dfae753f..c2c0147106706c5528dddc0a28e943a5b07ce439 100644 (file)
@@ -36,7 +36,7 @@
 #include "wx/msw/private.h"
 #endif
 
-IMPLEMENT_CLASS( wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass )
+IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
 
 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
                 wxAuiManager* owner_mgr,
@@ -73,7 +73,8 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
 wxAuiFloatingFrame::~wxAuiFloatingFrame()
 {
     // if we do not do this, then we can crash...
-    if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
+    if(m_owner_mgr && m_owner_mgr->m_action_window == this)
+    {
         m_owner_mgr->m_action_window = NULL;
     }
     m_mgr.UnInit();
@@ -91,6 +92,19 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
                     Layer(0).Row(0).Position(0);
 
     // Carry over the minimum size
+    wxSize pane_min_size = pane.window->GetMinSize();
+    
+    // if the frame window's max size is greater than the min size
+    // then set the max size to the min size as well
+    wxSize cur_max_size = GetMaxSize();
+    if (cur_max_size.IsFullySpecified() &&
+          (cur_max_size.x < pane.min_size.x ||
+           cur_max_size.y < pane.min_size.y)
+       )
+    {
+        SetMaxSize(pane_min_size);
+    }
+    
     SetMinSize(pane.window->GetMinSize());
 
     m_mgr.AddPane(m_pane_window, contained_pane);
@@ -131,6 +145,12 @@ void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
     }
 }
 
+wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
+{
+    return m_owner_mgr;
+}
+
+
 void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
 {
     m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
@@ -139,8 +159,10 @@ void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
 {
     m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
-    if (!evt.GetVeto())
+    if (!evt.GetVeto()) {
+       m_mgr.DetachPane(m_pane_window);
         Destroy();
+    }
 }
 
 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)