// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
average = (2 * score + games) / (2 * games);
}
list->SetCellValue(i,0,players[i]);
- string_value.Printf( _T("%u"), wins );
+ string_value.Printf( wxT("%u"), wins );
list->SetCellValue(i,1,string_value);
- string_value.Printf( _T("%u"), games );
+ string_value.Printf( wxT("%u"), games );
list->SetCellValue(i,2,string_value);
- string_value.Printf( _T("%u"), average );
+ string_value.Printf( wxT("%u"), average );
list->SetCellValue(i,3,string_value);
}
- list->SetColLabelValue(0, _T("Players"));
- list->SetColLabelValue(1, _T("Wins"));
- list->SetColLabelValue(2, _T("Games"));
- list->SetColLabelValue(3, _T("Score"));
- list->SetEditable(false);
+ list->SetColLabelValue(0, wxT("Players"));
+ list->SetColLabelValue(1, wxT("Wins"));
+ list->SetColLabelValue(2, wxT("Games"));
+ list->SetColLabelValue(3, wxT("Score"));
+ list->EnableEditing(false);
list->AutoSizeColumns();
list->AutoSizeRows();
list->SetRowLabelSize(0);
ScoreCanvas* list = new ScoreCanvas(this, m_scoreFile, wxDefaultPosition, sz);
#endif
- list->SetBestFittingSize(sz);
+ list->SetInitialSize(sz);
// locate and resize with sizers
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
topsizer->Add( list, 1, wxALL|wxGROW, 10 );
- wxButton *button = new wxButton(this, wxID_OK, _("OK"));
+ wxButton *button = new wxButton(this, wxID_OK);
topsizer->Add( button, 0, wxALIGN_CENTER_HORIZONTAL|wxALL , 10 );
button->SetFocus();