MyCanvas( wxWindow *parent, wxWindowID, const wxPoint &pos, const wxSize &size );
~MyCanvas();
void OnPaint( wxPaintEvent &event );
+ void CreateAntiAliasedBitmap();
wxBitmap *my_horse;
wxBitmap *my_square;
+ wxBitmap *my_anti;
DECLARE_DYNAMIC_CLASS(MyCanvas)
DECLARE_EVENT_TABLE()
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
-MyCanvas::MyCanvas( wxWindow *parent, const wxWindowID id,
+MyCanvas::MyCanvas( wxWindow *parent, wxWindowID id,
const wxPoint &pos, const wxSize &size )
: wxScrolledWindow( parent, id, pos, size, wxSUNKEN_BORDER )
{
+ my_horse = (wxBitmap*) NULL;
+ my_square = (wxBitmap*) NULL;
+ my_anti = (wxBitmap*) NULL;
+
SetBackgroundColour(* wxWHITE);
wxBitmap bitmap( 100, 100 );
dir = wxString("../");
#endif
-//#ifdef __WXMOTIF__
- dir = wxString("../");
-//#endif
-
-#ifndef __WXMOTIF__
wxImage image( bitmap );
image.SaveFile( dir + wxString("test.png"), wxBITMAP_TYPE_PNG );
-#else
- wxImage image;
-#endif
image.LoadFile( dir + wxString("horse.png"), wxBITMAP_TYPE_PNG );
my_horse = new wxBitmap( image.ConvertToBitmap() );
-#ifndef __WXMOTIF__
image.LoadFile( dir + wxString("test.png"), wxBITMAP_TYPE_PNG );
my_square = new wxBitmap( image.ConvertToBitmap() );
-#endif
+
+ CreateAntiAliasedBitmap();
}
MyCanvas::~MyCanvas()
{
delete my_horse;
-#ifndef __WXMOTIF__
delete my_square;
-#endif
+ delete my_anti;
}
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
wxPaintDC dc( this );
PrepareDC( dc );
-#ifndef __WXMOTIF__
- dc.DrawText( "Loaded image", 30, 100 );
- if (my_square->Ok()) dc.DrawBitmap( *my_square, 30, 120 );
+ dc.DrawText( "Loaded image", 30, 10 );
+ if (my_square && my_square->Ok()) dc.DrawBitmap( *my_square, 30, 30 );
- dc.DrawText( "Drawn directly", 150, 100 );
+ dc.DrawText( "Drawn directly", 150, 10 );
dc.SetBrush( wxBrush( "orange", wxSOLID ) );
dc.SetPen( *wxWHITE_PEN );
- dc.DrawRectangle( 150, 120, 100, 100 );
-#endif
+ dc.DrawRectangle( 150, 30, 100, 100 );
- if (my_horse->Ok()) dc.DrawBitmap( *my_horse, 30, 240 );
+ if (my_anti && my_anti->Ok()) dc.DrawBitmap( *my_anti, 250, 140 );
+
+ if (my_horse && my_horse->Ok()) dc.DrawBitmap( *my_horse, 30, 140 );
+}
+
+void MyCanvas::CreateAntiAliasedBitmap()
+{
+ wxBitmap bitmap( 300, 300 );
+
+ wxMemoryDC dc;
+
+ dc.SelectObject( bitmap );
+
+ dc.Clear();
+
+ dc.SetFont( wxFont( 24, wxDECORATIVE, wxDEFAULT, wxDEFAULT ) );
+ dc.SetTextForeground( "RED" );
+ dc.DrawText( "This is anti-aliased Text.", 20, 20 );
+ dc.DrawText( "And a Rectangle.", 20, 60 );
+
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.DrawRoundedRectangle( 20, 100, 200, 180, 20 );
+
+ wxImage original( bitmap );
+ wxImage anti( 150, 150 );
+
+ /* This is quite slow, but safe. Use wxImage::GetData() for speed instead. */
+
+ for (int y = 1; y < 149; y++)
+ for (int x = 1; x < 149; x++)
+ {
+ int red = original.GetRed( x*2, y*2 ) +
+ original.GetRed( x*2-1, y*2 ) +
+ original.GetRed( x*2, y*2+1 ) +
+ original.GetRed( x*2+1, y*2+1 );
+ red = red/4;
+
+ int green = original.GetGreen( x*2, y*2 ) +
+ original.GetGreen( x*2-1, y*2 ) +
+ original.GetGreen( x*2, y*2+1 ) +
+ original.GetGreen( x*2+1, y*2+1 );
+ green = green/4;
+
+ int blue = original.GetBlue( x*2, y*2 ) +
+ original.GetBlue( x*2-1, y*2 ) +
+ original.GetBlue( x*2, y*2+1 ) +
+ original.GetBlue( x*2+1, y*2+1 );
+ blue = blue/4;
+ anti.SetRGB( x, y, red, green, blue );
+ }
+ my_anti = new wxBitmap( anti.ConvertToBitmap() );
}
// MyFrame
bool MyApp::OnInit()
{
- wxImage::AddHandler( new wxPNGHandler );
-
wxFrame *frame = new MyFrame();
frame->Show( TRUE );