// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.0 API: set it to 1 to
+// This setting determines the compatibility with 2.4 API: set it to 1 to
// enable it
//
// Default is 0.
//
// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2_2 0
+#define WXWIN_COMPATIBILITY_2_4 0
-// This setting determines the compatibility with 2.2 API: set it to 0 to
+// This setting determines the compatibility with 2.6 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 1 but please try building your code with 0 as the default will
// in the version after it completely.
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_4 1
-
-// Define as 1 for font size to be backward compatible to 1.63 and earlier.
-// 1.64 and later define point sizes to be compatible with Windows.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxFONT_SIZE_COMPATIBILITY 0
+#define WXWIN_COMPATIBILITY_2_6 1
// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
// If migrating between versions, your dialogs may seem to shrink.
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
-// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// as wxWidgets memory debugging subsystem built in since version 5.0 and you
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
// Unicode support
// ----------------------------------------------------------------------------
-// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
// Default is 0
//
// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
-#define wxUSE_UNICODE 0
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 0
+#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
// Default is 1
//
// Recommended setting: 1 for win32 else 0
-#if defined(__WIN32__)
+#if defined(__WIN32__) || defined(__WATCOMC__)
#define wxUSE_WCHAR_T 1
#else
#define wxUSE_WCHAR_T 0
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWindows streams classes
+// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
// Recommended setting: 1 (but may be safely disabled if you don't use it)
#define wxUSE_FSVOLUME 1
+// Use wxStandardPaths class which allows to retrieve some standard locations
+// in the file system
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be disabled to save space, but not much)
+#define wxUSE_STDPATHS 1
+
// use wxTextBuffer class: required by wxTextFile
#define wxUSE_TEXTBUFFER 1
// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_ZIP 1
+// wxArchive classes for accessing archives such as zip and tar
+#define wxUSE_ARCHIVE_STREAMS 1
+
// Set to 1 to compile wxZipInput/OutputStream classes.
#define wxUSE_ZIPSTREAM 1
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
-// wxUSE_LIBPNG.
-#define wxUSE_ZLIB 1
+// wxUSE_LIBPNG
+#define wxUSE_ZLIB 1
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_INET 1
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
-// from wxWindows one.
+// from wxWidgets one.
//
// Default is 1.
//
// wxSystemOptions class
#define wxUSE_SYSTEM_OPTIONS 1
-// wxWave class
-#define wxUSE_WAVE 1
+// wxSound class
+#define wxUSE_SOUND 1
+
+// Use wxMediaCtrl
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_MEDIACTRL 1
+
+// Use QuickTime
+//
+// Default is 0
+//
+// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
+#define wxUSE_QUICKTIME 0
+
+// Use DirectShow
+//
+// Default is 0
+//
+// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
+#define wxUSE_DIRECTSHOW 0
+
+// Use wxWidget's XRC XML-based resource system. Recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (requires wxUSE_XML)
+#define wxUSE_XRC 1
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
//
// Default is 1
//
-// Recommended setting: 1 (needed by XRC)
-#define wxUSE_XML 1
+// Recommended setting: 1 (required by XRC)
+#if wxUSE_XRC
+# define wxUSE_XML 1
+#else
+# define wxUSE_XML 0
+#endif
// Set to 1 to compile MS Windows XP theme engine support
#define wxUSE_UXTHEME 0
// Recommended setting: 1 (may be set to 0)
#define wxUSE_TIPWINDOW 1
-// Each of the settings below corresponds to one wxWindows control. They are
+// Each of the settings below corresponds to one wxWidgets control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox
#define wxUSE_CHOICE 1 // wxChoice
#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_GAUGE 1 // wxGauge
#define wxUSE_LISTBOX 1 // wxListBox
#define wxUSE_LISTCTRL 1 // wxListCtrl
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 0
-// this setting is obsolete, value is ignored
-#define wxUSE_BUTTONBAR 0
-
// wxNotebook is a control with several "tabs" located on one of its sides. It
// may be used ot logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// Recommended setting: 1
#define wxUSE_LISTBOOK 1
+// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CHOICEBOOK 1
+
+// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TREEBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// common dialogs
// ----------------------------------------------------------------------------
-// Define 1 to use generic dialogs in Windows, even though they duplicate
-// native common dialog (e.g. wxColourDialog). This is mainly useful for
-// testing.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
-
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
// file selector, printer dialog). Switching this off also switches off the
// printing architecture and interactive wxPrinterDC.
// Big GUI components
// ----------------------------------------------------------------------------
+// Set to 0 to disable MDI support.
+//
+// Requires wxUSE_NOTEBOOK under platforms other than MSW.
+//
+// Default is 1.
+//
+// Recommended setting: 1, can be safely set to 0.
+#define wxUSE_MDI 1
+
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
+//
+// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
-//
#define wxUSE_PRINTING_ARCHITECTURE 1
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
#define wxUSE_GLCANVAS 0
#endif
+// wxRichTextCtrl allows editing of styled text.
+//
+// Default is 1.
+//
+// Recommended setting: 1, set to 0 if you want compile a
+// smaller library.
+#define wxUSE_RICHTEXT 1
+
// wxTreeLayout class
#define wxUSE_TREELAYOUT 1
#define wxUSE_WXHTML_HELP 1
// Use resources
-#define wxUSE_RESOURCES 1
+#define wxUSE_RESOURCES 0
// Window layout constraint system
#define wxUSE_CONSTRAINTS 1
// Set to 1 to use font metric files in GetTextExtent
#define wxUSE_AFM_FOR_POSTSCRIPT 1
-// Set to 0 to disable PostScript print/preview architecture code under Windows
-// (just use Windows printing).
-#if defined(__WIN32__)
- #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
-#else
- #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
-#endif
-
// ----------------------------------------------------------------------------
// database classes
// ----------------------------------------------------------------------------
#define wxODBC_FWD_ONLY_CURSORS 0
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
-// member variables. With a setting of 1, full backward compatability with the
+// member variables. With a setting of 1, full backward compatibility with the
// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
// as future development will be done only on the non-deprecated
// functions/classes/member variables/etc.
// ----------------------------------------------------------------------------
#if defined(__WINDOWS__)
-// Set this to 1 if you want to use wxWindows and MFC in the same program. This
+// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// Default is 0.
// Recommended setting: 1 for WIN32
#define wxUSE_OLE 1
-// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT
-// 3.x. This setting is ignored under Win9x and NT 4.0+.
-//
-// Default is 0 for (most) Win32 (systems), 1 for Win16
-//
-// Recommended setting: 0
-#define wxUSE_CTL3D 0
-
-// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for
-// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native
-// miniframes support instead.
-//
-// Default is 0 for (most) Win32 (systems), 1 for Win16
-//
-// Recommended setting: 0
-#define wxUSE_ITSY_BITSY 0
+// Set to 0 to disable PostScript print/preview architecture code under Windows
+// (just use Windows printing).
+#if defined(__WIN32__)
+ #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
+#else
+ #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
+#endif
// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
// which allows to put more than ~32Kb of text in it even under Win9x (NT
// Recommended setting: 1, set to 0 for a small library size reduction
#define wxUSE_OWNER_DRAWN 0
+// Set this to 1 to be able to use wxCrashReport::Generate() to create mini
+// dumps of your program when it crashes (or at any other moment)
+//
+// Default is 1 if supported by the compiler (VC++ and recent BC++ only).
+//
+// Recommended setting: 1, set to 0 if your programs never crash
+#define wxUSE_CRASHREPORT 1
+
#endif
// ----------------------------------------------------------------------------