# =========================================================================
# This makefile was generated by
-# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
+# Bakefile 0.1.3 (http://bakefile.sourceforge.net)
# Do not modify, all changes will be overwritten!
# =========================================================================
# These are configurable options:
# -------------------------------------------------------------------------
-# Type of compiled binaries [debug,release]
-BUILD = debug
-
# C compiler
CC = cl
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-CFG =
+# C++ compiler
+CXX = cl
# Standard flags for CC
CFLAGS =
+# Standard flags for C++
+CXXFLAGS =
+
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
-# C++ compiler
-CXX = cl
+# Standard linker flags
+LDFLAGS =
-# Standard flags for C++
-CXXFLAGS =
+# What type of library to build? [0,1]
+SHARED = 0
-# Should __WXDEBUG__ be defined? The default value "default" means that it will
-# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
-DEBUG_FLAG = default
+# Build wxUniversal instead of native port? [0,1]
+WXUNIV = 0
+
+# Compile Unicode build of wxWindows? [0,1]
+UNICODE = 0
+
+# Use MSLU library when building Unicode version. [0,1]
+MSLU = 0
+
+# Type of compiled binaries [debug,release]
+BUILD = debug
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default
+# Should __WXDEBUG__ be defined? The default value "default" means that it will
+# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
+DEBUG_FLAG = default
+
# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
# Acts according to DEBUG_INFO by default. [0,1,default]
DEBUG_RUNTIME_LIBS = default
-# Standard linker flags
-LDFLAGS =
-
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0
-# Use MSLU library when building Unicode version. [0,1]
-MSLU = 0
-
-# Is this official build by wxWindows developers? [0,1]
-OFFICIAL_BUILD = 0
-
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-RUNTIME_LIBS = dynamic
-
-# What type of library to build? [0,1]
-SHARED = 0
-
-# Compile Unicode build of wxWindows? [0,1]
-UNICODE = 0
-
# Build GUI libraries? [0,1]
USE_GUI = 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
+# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
+USE_OPENGL = 0
+
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
USE_ODBC = 0
-# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
-USE_OPENGL = 0
+# Enable exceptions in compiled code. [0,1]
+USE_EXCEPTIONS = 1
+
+# Is this official build by wxWindows developers? [0,1]
+OFFICIAL_BUILD = 0
# Use this to name your customized DLLs differently
VENDOR = custom
-# Build wxUniversal instead of native port? [0,1]
-WXUNIV = 0
+# Name of your custom configuration. This affects directory
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
+CFG =
+
+# Version of C runtime library to use. You can change this to
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+RUNTIME_LIBS = dynamic