+ // For some reason, we need to make the client size a couple of pixels
+ // bigger for all of the bitmap to show.
+ // Or do we?
+#ifdef __WXMSW__
+ int fudge = 0;
+#else
+ int fudge = 0;
+#endif
+ SetClientSize(bitmap.GetWidth()+fudge, bitmap.GetHeight()+fudge);