+ if ( !ok )
+#endif // Win32
+ {
+ // Rather than reproduce wxDC::Blit, let's do it at the wxWin API
+ // level
+ wxMemoryDC memDC;
+ memDC.SelectObject(bmp);
+
+ Blit(x, y, width, height, &memDC, 0, 0, wxCOPY, useMask);
+
+ memDC.SelectObject(wxNullBitmap);
+ }
+ }
+ else // no mask, just use BitBlt()
+ {
+ HDC cdc = GetHdc();
+ HDC memdc = ::CreateCompatibleDC( cdc );
+ HBITMAP hbitmap = (HBITMAP) bmp.GetHBITMAP( );
+
+ wxASSERT_MSG( hbitmap, wxT("bitmap is ok but HBITMAP is NULL?") );
+
+ COLORREF old_textground = ::GetTextColor(GetHdc());
+ COLORREF old_background = ::GetBkColor(GetHdc());
+ if (m_textForegroundColour.Ok())
+ {
+ ::SetTextColor(GetHdc(), m_textForegroundColour.GetPixel() );
+ }
+ if (m_textBackgroundColour.Ok())
+ {
+ ::SetBkColor(GetHdc(), m_textBackgroundColour.GetPixel() );
+ }
+
+#if wxUSE_PALETTE
+ wxPalette *pal = bmp.GetPalette();
+ if ( pal && ::GetDeviceCaps(cdc,BITSPIXEL) <= 8 )
+ {
+ oldPal = ::SelectPalette(memdc, GetHpaletteOf(*pal), FALSE);
+ ::RealizePalette(memdc);
+ }
+#endif // wxUSE_PALETTE
+
+ HGDIOBJ hOldBitmap = ::SelectObject( memdc, hbitmap );
+ ::BitBlt( cdc, x, y, width, height, memdc, 0, 0, SRCCOPY);
+
+#if wxUSE_PALETTE
+ if (oldPal)
+ ::SelectPalette(memdc, oldPal, FALSE);
+#endif // wxUSE_PALETTE
+
+ ::SelectObject( memdc, hOldBitmap );
+ ::DeleteDC( memdc );
+
+ ::SetTextColor(GetHdc(), old_textground);
+ ::SetBkColor(GetHdc(), old_background);
+ }
+}
+
+void wxDC::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
+{
+#ifdef __WXMICROWIN__
+ if (!GetHDC()) return;
+#endif
+
+ DrawAnyText(text, x, y);
+
+ // update the bounding box
+ CalcBoundingBox(x, y);
+
+ wxCoord w, h;
+ GetTextExtent(text, &w, &h);
+ CalcBoundingBox(x + w, y + h);
+}
+
+void wxDC::DrawAnyText(const wxString& text, wxCoord x, wxCoord y)
+{
+#ifdef __WXMICROWIN__
+ if (!GetHDC()) return;
+#endif
+
+ // prepare for drawing the text
+ if ( m_textForegroundColour.Ok() )
+ SetTextColor(GetHdc(), m_textForegroundColour.GetPixel());
+
+ DWORD old_background = 0;
+ if ( m_textBackgroundColour.Ok() )
+ {
+ old_background = SetBkColor(GetHdc(), m_textBackgroundColour.GetPixel() );
+ }
+
+ SetBkMode(GetHdc(), m_backgroundMode == wxTRANSPARENT ? TRANSPARENT
+ : OPAQUE);
+
+ if ( ::TextOut(GetHdc(), XLOG2DEV(x), YLOG2DEV(y),
+ text.c_str(), text.length()) == 0 )
+ {
+ wxLogLastError(wxT("TextOut"));
+ }
+
+ // restore the old parameters (text foreground colour may be left because
+ // it never is set to anything else, but background should remain
+ // transparent even if we just drew an opaque string)
+ if ( m_textBackgroundColour.Ok() )
+ (void)SetBkColor(GetHdc(), old_background);
+
+ SetBkMode(GetHdc(), TRANSPARENT);
+}
+
+void wxDC::DoDrawRotatedText(const wxString& text,
+ wxCoord x, wxCoord y,
+ double angle)
+{
+#ifdef __WXMICROWIN__
+ if (!GetHDC()) return;
+#endif
+
+ // we test that we have some font because otherwise we should still use the
+ // "else" part below to avoid that DrawRotatedText(angle = 180) and
+ // DrawRotatedText(angle = 0) use different fonts (we can't use the default
+ // font for drawing rotated fonts unfortunately)
+ if ( (angle == 0.0) && m_font.Ok() )
+ {
+ DoDrawText(text, x, y);
+ }
+#ifndef __WXMICROWIN__
+ else
+ {
+ // NB: don't take DEFAULT_GUI_FONT (a.k.a. wxSYS_DEFAULT_GUI_FONT)
+ // because it's not TrueType and so can't have non zero
+ // orientation/escapement under Win9x
+ wxFont font = m_font.Ok() ? m_font : *wxSWISS_FONT;
+ HFONT hfont = (HFONT)font.GetResourceHandle();
+ LOGFONT lf;
+ if ( ::GetObject(hfont, sizeof(lf), &lf) == 0 )
+ {
+ wxLogLastError(wxT("GetObject(hfont)"));
+ }
+
+ // GDI wants the angle in tenth of degree
+ long angle10 = (long)(angle * 10);
+ lf.lfEscapement = angle10;
+ lf. lfOrientation = angle10;
+
+ hfont = ::CreateFontIndirect(&lf);
+ if ( !hfont )
+ {
+ wxLogLastError(wxT("CreateFont"));
+ }
+ else
+ {
+ HFONT hfontOld = (HFONT)::SelectObject(GetHdc(), hfont);
+
+ DrawAnyText(text, x, y);
+
+ (void)::SelectObject(GetHdc(), hfontOld);
+ (void)::DeleteObject(hfont);
+ }
+
+ // call the bounding box by adding all four vertices of the rectangle
+ // containing the text to it (simpler and probably not slower than
+ // determining which of them is really topmost/leftmost/...)
+ wxCoord w, h;
+ GetTextExtent(text, &w, &h);
+
+ double rad = DegToRad(angle);
+
+ // "upper left" and "upper right"
+ CalcBoundingBox(x, y);
+ CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(h*sin(rad)));
+
+ // "bottom left" and "bottom right"
+ x += (wxCoord)(h*sin(rad));
+ y += (wxCoord)(h*cos(rad));
+ CalcBoundingBox(x, y);
+ CalcBoundingBox(x + wxCoord(h*sin(rad)), y + wxCoord(h*cos(rad)));
+ }
+#endif
+}
+
+// ---------------------------------------------------------------------------
+// set GDI objects
+// ---------------------------------------------------------------------------
+
+#if wxUSE_PALETTE
+
+void wxDC::DoSelectPalette(bool realize)
+{
+#ifdef __WXMICROWIN__
+ if (!GetHDC()) return;
+#endif
+
+ // Set the old object temporarily, in case the assignment deletes an object
+ // that's not yet selected out.
+ if (m_oldPalette)
+ {
+ ::SelectPalette(GetHdc(), (HPALETTE) m_oldPalette, FALSE);
+ m_oldPalette = 0;
+ }
+
+ if ( m_palette.Ok() )
+ {
+ HPALETTE oldPal = ::SelectPalette(GetHdc(),
+ GetHpaletteOf(m_palette),
+ FALSE);
+ if (!m_oldPalette)
+ m_oldPalette = (WXHPALETTE) oldPal;
+
+ if (realize)
+ ::RealizePalette(GetHdc());
+ }
+}
+
+void wxDC::SetPalette(const wxPalette& palette)
+{
+ if ( palette.Ok() )
+ {
+ m_palette = palette;
+ DoSelectPalette(TRUE);
+ }
+}
+
+void wxDC::InitializePalette()
+{
+ if ( wxDisplayDepth() <= 8 )
+ {
+ // look for any window or parent that has a custom palette. If any has
+ // one then we need to use it in drawing operations
+ wxWindow *win = m_canvas->GetAncestorWithCustomPalette();
+
+ m_hasCustomPalette = win && win->HasCustomPalette();
+ if ( m_hasCustomPalette )
+ {
+ m_palette = win->GetPalette();
+
+ // turn on MSW translation for this palette
+ DoSelectPalette();
+ }
+ }
+}
+
+#endif // wxUSE_PALETTE
+
+void wxDC::SetFont(const wxFont& the_font)
+{
+#ifdef __WXMICROWIN__
+ if (!GetHDC()) return;
+#endif
+
+ // Set the old object temporarily, in case the assignment deletes an object
+ // that's not yet selected out.
+ if (m_oldFont)
+ {
+ ::SelectObject(GetHdc(), (HFONT) m_oldFont);
+ m_oldFont = 0;
+ }
+
+ m_font = the_font;
+
+ if (!the_font.Ok())