+ wxControlContainer(wxWindow *winParent = NULL);
+ void SetContainerWindow(wxWindow *winParent) { m_winParent = winParent; }
+
+ // default item access: we have a permanent default item which is the one
+ // set by the user code but we may also have a temporary default item which
+ // would be chosen if the user pressed "Enter" now but the default action
+ // reverts to the "permanent" default as soon as this temporary default
+ // item lsoes focus
+
+ // get the default item, temporary or permanent
+ wxWindow *GetDefaultItem() const
+ { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }